提交历史

作者 SHA1 备注 提交日期
  Justin Clark-Casey (justincc) f74aafaf63 In GridUserService, if a UUID is given consistently use the longest matched entry (as already done by GetGridUserInfo()) in order to avoid problems with multiple entries. 10 年之前
  Justin Clark-Casey (justincc) f49d513089 Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). 10 年之前
  Justin Clark-Casey (justincc) fc35b45e21 If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not. 10 年之前
  Justin Clark-Casey (justincc) e10012a7a6 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 年之前
  Oren Hurvitz b8e22f02e7 Make sure Web streams are disposed after use 11 年之前
  David Rowe 1380b37d71 Made error messages more consistent 10 年之前
  David Rowe 3d62f4369d Replaced throwing exceptions with calls to Error() 10 年之前
  David Rowe d405254971 Replaced llSay()ing LSL errors with calls Error() 10 年之前
  David Rowe 9db4090c07 Replaced LSLError() calls with calls to Error() 10 年之前
  David Rowe c9550e473d Updated "deprecated" LSL errors to use Deprecrated() 10 年之前
  David Rowe 257f9cec40 Updated "not implemented" LSL errors to use NotImplemented() 10 年之前
  David Rowe 13bb9ea682 Updated ShoutError() calls to use new LSL error methods 10 年之前
  David Rowe 67ec95bde8 Updated methods for handling LSL script errors, deprecated, and not implemented 10 年之前
  Justin Clark-Casey (justincc) b73baeb4a4 Record whether login to home fails because no home set (UUID.Zero) or region not found. 10 年之前
  Justin Clark-Casey (justincc) bdab05df0e Add "show grid user" robust/standalone console command for debug purposes. 10 年之前
  Oren Hurvitz 2cf224166f Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions 11 年之前
  Justin Clark-Casey (justincc) f7172095e0 Convert tabs to spaces from previous commit 8c2b41b01 10 年之前
  Dev Random 8c2b41b01d Make inidirectory files supercede distro files 10 年之前
  Justin Clark-Casey (justincc) fea8345f56 minor: remove long unused state queue from "show queues" console reports 10 年之前
  Justin Clark-Casey (justincc) c9b5ba78d9 minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show" 10 年之前
  Justin Clark-Casey (justincc) 4a9796a506 Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting. 10 年之前
  Justin Clark-Casey (justincc) a2d5d810e0 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 10 年之前
  Justin Clark-Casey (justincc) a859464e91 Add "generate map" console command to allow manual regeneration and storage of maptiles 10 年之前
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 年之前
  Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 11 年之前
  Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 11 年之前
  Justin Clark-Casey (justincc) 14c72d4a5b Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene" 11 年之前
  Justin Clark-Casey (justincc) 18e0d2f343 minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects 11 年之前
  Oren Hurvitz 39e5785c0f Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 11 年之前
  Justin Clark-Casey (justincc) 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 11 年之前