Jeff Ames
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0d29614ca1
Formatting cleanup.
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15 éve |
James J Greensky
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44776fea72
Fixing LLClientView memory leak
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15 éve |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 éve |
Justin Clarke Casey
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c04e7cdf2b
* Support loading empty folders in an iar
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15 éve |
Jeff Ames
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8da726c3a8
Update svn properties. Add copyright headers. Minor formatting cleanup.
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16 éve |
Adam Frisby
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fb2a1a6b7c
* Fixed a major memory leak in packet processing - PacketQueue.Close is never called, causing the PacketQueue for dead clients to be preserved (including it's contents).
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16 éve |
Homer Horwitz
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358bc41b03
- adding Dequeue with a timeout to the BlockingQueue
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16 éve |
Jeff Ames
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80d8e2889e
Update svn properties. Formatting cleanup. Remove a compiler warning.
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16 éve |
Melanie Thielker
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f112cebde2
Refactor the packet scheduling out of ClientView. Add intelligent
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16 éve |
Adam Frisby
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375163a6fe
* Spring cleaning.
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16 éve |
Sean Dague
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2a2ef42e64
replace hard tabs with 4 spaces to be consistant in the source.
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16 éve |
Sean Dague
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a3da86c6d7
Possible fix for the 100% CPU issue. I've not fully
|
16 éve |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 éve |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 éve |
Justin Clarke Casey
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2dc94870aa
Mostly debugging verbosity which I shall very shortly comment out.
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17 éve |
lbsa71
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b95efbb689
* Added lock to Contains to avoid enumeration exceptions
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17 éve |
lbsa71
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4b4ee98070
* Trying to address TextureSender issues
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17 éve |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 éve |
Justin Clarke Casey
|
ed0f8bd572
minor refactor
|
17 éve |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 éve |
lbsa71
|
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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17 éve |