Commit History

Author SHA1 Message Date
  Diva Canto 75baf6ce01 Added ':' to debug messages 9 years ago
  Cinder d6dc782d75 Add optional GodNames region module 9 years ago
  Cinder 044654b5a9 Guard against scenes without an agent prefs service and a copy and paste fix 9 years ago
  Diva Canto 7f1a73cbda Fixed indentation 9 years ago
  Diva Canto bcb8a7d7f9 A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone. 9 years ago
  Cinder 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 years ago
  Cinder c1ddb7f05e Relicense AgentPreferences files to BSD and OpenSimulator 9 years ago
  Cinder 6f71d5c2c6 Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 9 years ago
  BlueWall 14a9596121 Removing parts that escaped from the lab - thanks AliciaRaven 9 years ago
  Diva Canto fe116b6af7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 9 years ago
  Diva Canto 254a1e0f98 Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab561abeedc4023c319c578d8ddd83c61 9 years ago
  dahlia 58972f65ac SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 9 years ago
  dahlia 6a6c5942fa Update libomv to current HEAD f75dccc313f3 9 years ago
  Diva Canto a83d2247d4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 9 years ago
  Diva Canto b931f393a8 Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now. 9 years ago
  Robert Adams 81ef7b586e Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by 9 years ago
  H-H-H 0c5facbd75 Typo Fix 9 years ago
  Diva Canto c4efeb0f7c Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love... 9 years ago
  Diva Canto 96f0c6f074 More on mantis #7567. Two things: 9 years ago
  Diva Canto cc22d81b4d The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 9 years ago
  Diva Canto 52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 9 years ago
  Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 9 years ago
  Diva Canto 51fccff235 Mantis #7600. The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG) 9 years ago
  Diva Canto f63e7ec46f Trivial: fix copy-paste typo in string 9 years ago
  Diva Canto c4ecd1946b Fixed order of projects, so that the solution builds in mono. 9 years ago
  Diva Canto 2fff376762 More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items 9 years ago
  Diva Canto 6f469ec0a5 Added tests that verify the absence of the bug fixed in the previous commits (cache issues). 9 years ago
  Diva Canto a433a40980 Making the inventory cache static, so that there's less timers. 9 years ago
  Diva Canto ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 9 years ago
  Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). 9 years ago