Diva Canto
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75baf6ce01
Added ':' to debug messages
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9 years ago |
Cinder
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d6dc782d75
Add optional GodNames region module
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9 years ago |
Cinder
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044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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9 years ago |
Diva Canto
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7f1a73cbda
Fixed indentation
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9 years ago |
Diva Canto
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bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
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9 years ago |
Cinder
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0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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9 years ago |
Cinder
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c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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9 years ago |
Cinder
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6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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9 years ago |
BlueWall
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14a9596121
Removing parts that escaped from the lab - thanks AliciaRaven
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9 years ago |
Diva Canto
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fe116b6af7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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9 years ago |
Diva Canto
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254a1e0f98
Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab561abeedc4023c319c578d8ddd83c61
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9 years ago |
dahlia
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58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
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9 years ago |
dahlia
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6a6c5942fa
Update libomv to current HEAD f75dccc313f3
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9 years ago |
Diva Canto
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a83d2247d4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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9 years ago |
Diva Canto
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b931f393a8
Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now.
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9 years ago |
Robert Adams
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81ef7b586e
Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by
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9 years ago |
H-H-H
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0c5facbd75
Typo Fix
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9 years ago |
Diva Canto
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c4efeb0f7c
Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
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9 years ago |
Diva Canto
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96f0c6f074
More on mantis #7567. Two things:
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9 years ago |
Diva Canto
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cc22d81b4d
The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
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9 years ago |
Diva Canto
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52d9ea1cee
Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.
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9 years ago |
Diva Canto
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83267e19f6
Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
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9 years ago |
Diva Canto
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51fccff235
Mantis #7600. The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
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9 years ago |
Diva Canto
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f63e7ec46f
Trivial: fix copy-paste typo in string
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9 years ago |
Diva Canto
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c4ecd1946b
Fixed order of projects, so that the solution builds in mono.
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9 years ago |
Diva Canto
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2fff376762
More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items
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9 years ago |
Diva Canto
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6f469ec0a5
Added tests that verify the absence of the bug fixed in the previous commits (cache issues).
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9 years ago |
Diva Canto
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a433a40980
Making the inventory cache static, so that there's less timers.
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9 years ago |
Diva Canto
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ea5aa82c2c
Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
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9 years ago |
Diva Canto
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bac53387a9
Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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9 years ago |