Justin Clark-Casey (justincc)
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f129b824c3
Removing locking on requests in MySQLAssetData.
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10 years ago |
Oren Hurvitz
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93a9ed2a6d
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
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10 years ago |
Oren Hurvitz
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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10 years ago |
Justin Clark-Casey (justincc)
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e20b0d5695
minor: Make exceptions thrown by MySQLAssetData more consistent.
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11 years ago |
Justin Clark-Casey (justincc)
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74916ed777
Add more information to warnings logged when asset names and descriptions have to be truncated for database storage
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11 years ago |
Justin Clark-Casey (justincc)
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522eff6138
Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done.
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12 years ago |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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13 years ago |
Diva Canto
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9923a2ff10
Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
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13 years ago |
John Hurliman
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47ac9f97b1
Re-enabled asset last access time logging in MySQL
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14 years ago |
AlexRa
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64fe823b92
MySQLAssetData.cs now supports asset_flags, CreatorID
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14 years ago |
AlexRa
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deae030145
Some more corrections after MySQL connector update
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14 years ago |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 years ago |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 years ago |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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14 years ago |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 years ago |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 years ago |
Master ScienceSim
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e1b5c61247
Updated MySQL connection management to use the MySQL connection pooling. This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
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15 years ago |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 years ago |
John Hurliman
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6309fcc5b4
Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours
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15 years ago |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 years ago |
John Hurliman
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4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
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15 years ago |
John Hurliman
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e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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15 years ago |
John Hurliman
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29a4614529
* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Arthur Valadares
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604ef5ba79
Fix issue where conversion of temporary boolean variable fails on MySQL
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15 years ago |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 years ago |
Kunnis
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d2e5380cb2
* Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
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15 years ago |
Kunnis
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23d478f2fa
Adding in Reflection-based testing, to ensure that all properties are covered.
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15 years ago |
Justin Clarke Casey
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c3bb9ec42c
* Apply asset and inventory name and description bound checks to MySQL
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |