UbitUmarov
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6595e3ae26
cosmetics
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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9b33ef9c8c
a few more changes on vectors etc
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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da928d6099
!= UUID.Zero is slow
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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357f20eb14
== UUID.Zero is slow
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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ec56517c7c
simplify groups v2 cache
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%!s(int64=3) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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765fd02418
For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list.
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%!s(int64=9) %!d(string=hai) anos |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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%!s(int64=9) %!d(string=hai) anos |
Diva Canto
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d8a6eb5641
Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info.
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%!s(int64=11) %!d(string=hai) anos |
Diva Canto
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e741e5ebce
More on mantis #6666 -- Groups V2 remote connector.
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%!s(int64=11) %!d(string=hai) anos |
Diva Canto
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f7aa018a78
Fixes mantis #6551 -- misspelled key name. Also fixed an issue with the roles cache.
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%!s(int64=11) %!d(string=hai) anos |
Diva Canto
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9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
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%!s(int64=11) %!d(string=hai) anos |