UbitUmarov
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5ef7878613
cosmetics
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2 年之前 |
UbitUmarov
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d9fb48cdcf
ok add 2 much, so now the rest
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2 年之前 |
UbitUmarov
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7b34b23d73
entityTransfer is a nonshared module, so lets use its scene, sp ones should be the same, or something is bad
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2 年之前 |
UbitUmarov
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1c45e039eb
a few changes in regionsinview and related code
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2 年之前 |
UbitUmarov
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f01301392a
increase BannedRegionCache expire
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2 年之前 |
UbitUmarov
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c044e4d458
change entity transfer BannedRegionCache
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2 年之前 |
UbitUmarov
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9a897683f4
avoid null ref
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2 年之前 |
UbitUmarov
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9b33ef9c8c
a few more changes on vectors etc
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2 年之前 |
UbitUmarov
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357f20eb14
== UUID.Zero is slow
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2 年之前 |
UbitUmarov
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2eb31e718e
minor change
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2 年之前 |
UbitUmarov
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84c084d652
better NeighbourHandler child agents distances control
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2 年之前 |
UbitUmarov
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bc590c2fc4
NeighbourHandler child agents distances control
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2 年之前 |
UbitUmarov
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1e85f54275
TPs are root agents only
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3 年之前 |
UbitUmarov
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2d7437cd31
region handle things on tp to landmark
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3 年之前 |
UbitUmarov
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e8735b6997
region handle things
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3 年之前 |
UbitUmarov
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55fb69f8e0
a few changes on teleport lookat
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3 年之前 |
UbitUmarov
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a3ab4db5fc
several changes to llTeleport so it does HG lms
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3 年之前 |
UbitUmarov
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b3f9217d27
delegate.BeginInvoke is a dead end
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3 年之前 |
UbitUmarov
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29e3cc3bd9
delegate.BeginInvoke is a dead end
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3 年之前 |
UbitUmarov
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c1a39589f6
remove dead code ( from Megas)
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3 年之前 |
UbitUmarov
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2b72df84de
missed one
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4 年之前 |
UbitUmarov
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1c29ea1c44
a few changed on avatar stand cases
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4 年之前 |
UbitUmarov
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30d73f3477
use it on entitytransfer also
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4 年之前 |
UbitUmarov
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d1fcb9c35d
filter some changed events at trigger point
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4 年之前 |
UbitUmarov
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088a778853
another..
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4 年之前 |
UbitUmarov
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1207f61f79
change tp callback condition
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4 年之前 |
UbitUmarov
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e6acc57e0b
a few changes on (HG)EntityTransfer plus a few use of ExpiringcacheOS
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4 年之前 |
UbitUmarov
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bd12d60e80
cosmetics
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5 年之前 |
UbitUmarov
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0cf3ec553a
fix the block of teleport to same region handle
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5 年之前 |
UbitUmarov
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9d6c996570
extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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5 年之前 |