UbitUmarov
|
9d390564a9
avoid a possible null ref; cosmetics
|
2 years ago |
UbitUmarov
|
da928d6099
!= UUID.Zero is slow
|
2 years ago |
UbitUmarov
|
8526f938f7
move /friends handler
|
4 years ago |
UbitUmarov
|
fdecf80016
mantis 8654: exclude NPCs from some Friends ops
|
4 years ago |
UbitUmarov
|
3491af440f
missing files...
|
5 years ago |
UbitUmarov
|
d9a300fa8e
some cleanup.. remove some stats that only some do look at once on a lifetime
|
7 years ago |
UbitUmarov
|
fb427daa34
avoid a null ref
|
7 years ago |
Melanie Thielker
|
1e9cbf5c97
During login cancel, don't error out here on a null client.
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 years ago |
UbitUmarov
|
5861355577
do friends recaching on MakeRoot for normal tps, delay it on crossings
|
8 years ago |
UbitUmarov
|
bb8e271081
fix a typo
|
8 years ago |
UbitUmarov
|
800044cead
take friends out of onMakeRoot if crossing
|
8 years ago |
UbitUmarov
|
1982d72320
Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...
|
9 years ago |
Diva Canto
|
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
|
9 years ago |
Justin Clark-Casey (justincc)
|
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
10 years ago |
Oren Hurvitz
|
4cac87d9f4
Fixed: when a user logged-in, sometimes he didn't get notified of the Online status of friends, so they continued to appear Offline.
|
10 years ago |
Diva Canto
|
ca26583e6b
Delete some verbose debug messages
|
11 years ago |
Diva Canto
|
bf214122cd
More debug, same issue
|
11 years ago |
Diva Canto
|
ec9ffbb89a
More debug, same issue
|
11 years ago |
Diva Canto
|
0cc0a2485c
More debug related to the previous commit
|
11 years ago |
Diva Canto
|
ae42c93f9a
Now trying to find a cause of freeze at login related to friends status notifications.
|
11 years ago |
Diva Canto
|
1e97972f78
Revert "One more debug mantis #6625"
|
11 years ago |
Diva Canto
|
c462e0a51c
Fixed previous debug message
|
11 years ago |
Diva Canto
|
8fa5d12fcb
One more debug mantis #6625
|
11 years ago |
Donnie Roberts
|
045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
|
11 years ago |
Justin Clark-Casey (justincc)
|
06ab168897
To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
|
11 years ago |
Diva Canto
|
608444c9f7
Another 21 modules' directives moved out of .addin.xml
|
12 years ago |
Justin Clark-Casey (justincc)
|
da2b23f18d
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
|
12 years ago |
Justin Clark-Casey (justincc)
|
224efe7b76
minor: Comment out friends notification log spam for now.
|
12 years ago |
Justin Clark-Casey (justincc)
|
5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
|
12 years ago |