UbitUmarov
|
e043d8a2eb
use array.Empty<byte>
|
2 years ago |
UbitUmarov
|
da928d6099
!= UUID.Zero is slow
|
2 years ago |
UbitUmarov
|
0ffa225fc2
make dynamic textures only use asset cache explicitly
|
3 years ago |
UbitUmarov
|
b2810c4ca7
mantis 8442 more changes to alpha blending
|
5 years ago |
UbitUmarov
|
d8e5b7385e
mantis 8442 change alpha blending note BREAKING CHANGEgit push! old scripts using alpha parameter != 255 on osSetDynamicTextureDataBlendFace, will be diferent
|
5 years ago |
UbitUmarov
|
84235900b2
do not use lossless compression on dyntextures
|
6 years ago |
UbitUmarov
|
ead95e85c5
bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present
|
7 years ago |
UbitUmarov
|
1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
|
7 years ago |
UbitUmarov
|
72db6f76b5
remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
8 years ago |
UbitUmarov
|
6744ec95a9
DynamicTextureModule memory leaks
|
8 years ago |
BlueWall
|
f6168ded47
Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
|
9 years ago |
Oren Hurvitz
|
b01e73cf27
Dynamic textures shouldn't be saved in the assets service (only in the simulator cache)
|
10 years ago |
Oren Hurvitz
|
93a9ed2a6d
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
|
10 years ago |
Diva Canto
|
db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
|
12 years ago |
Diva Canto
|
9f45198516
One more module: DynamicTextureModule. Removed it from the special load in the beginning.
|
12 years ago |
Justin Clark-Casey (justincc)
|
0f70460a32
minor: comment out currently unused logger in DynamicTextureModule
|
12 years ago |
Justin Clark-Casey (justincc)
|
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
|
12 years ago |
Justin Clark-Casey (justincc)
|
a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
|
12 years ago |
Justin Clark-Casey (justincc)
|
3ed0d79b00
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
|
12 years ago |
Justin Clark-Casey (justincc)
|
d89b974680
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
|
12 years ago |
Justin Clark-Casey (justincc)
|
c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
|
12 years ago |
Melanie
|
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
|
13 years ago |
Justin Clark-Casey (justincc)
|
72923134e9
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
|
13 years ago |
Justin Clark-Casey (justincc)
|
f138a2056e
meaningless change to goose panda
|
13 years ago |
Justin Clark-Casey (justincc)
|
013bf2775f
remove unused LastAssetID from DynamicTextureUpdaer
|
13 years ago |
John Hurliman
|
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
|
14 years ago |
John Hurliman
|
df76e95aa2
Changed asset CreatorID to a string
|
14 years ago |
John Hurliman
|
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
14 years ago |
Teravus Ovares (Dan Olivares)
|
59f6606ecf
Endline fix
|
15 years ago |