Justin Clark-Casey (justincc)
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8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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10 年之前 |
Justin Clark-Casey (justincc)
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08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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10 年之前 |
Justin Clark-Casey (justincc)
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f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
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10 年之前 |
Justin Clark-Casey (justincc)
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9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
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10 年之前 |
Justin Clark-Casey (justincc)
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66b1c37973
Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
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10 年之前 |
Justin Clark-Casey (justincc)
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aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
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10 年之前 |
Justin Clark-Casey (justincc)
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06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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10 年之前 |
Justin Clark-Casey (justincc)
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f54c70741b
Add "show threadpool calls active" console debug command.
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10 年之前 |
Justin Clark-Casey (justincc)
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1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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10 年之前 |
Justin Clark-Casey (justincc)
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ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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10 年之前 |
Justin Clark-Casey (justincc)
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458ccd26ff
Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.
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10 年之前 |
AliciaRaven
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8d4c1945c2
HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
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10 年之前 |
Oren Hurvitz
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998d7009a6
Eliminated many warnings
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10 年之前 |
Oren Hurvitz
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b3ebec184f
In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users)
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10 年之前 |
Oren Hurvitz
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06e0528d0b
In teleports, pass the source region to the destination (similar to an HTTP referrer)
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10 年之前 |
Oren Hurvitz
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55cc8044cb
Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user
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10 年之前 |
Oren Hurvitz
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f3508649f5
Fixed: during a teleport we always sent the error "The teleport destination could not be found" to the client. This happened on both success and failure.
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10 年之前 |
Oren Hurvitz
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abe0f4a088
When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid.
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10 年之前 |
Oren Hurvitz
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6d2893be67
When teleporting using Hypergrid, show more informative error messages in case of error
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10 年之前 |
Justin Clark-Casey (justincc)
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ffd0da23fb
Merge branch 'justincc-master'
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10 年之前 |
Justin Clark-Casey (justincc)
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f49d513089
Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted).
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10 年之前 |
Justin Clark-Casey (justincc)
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fc35b45e21
If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not.
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10 年之前 |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 年之前 |
Justin Clark-Casey (justincc)
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d6d82dbd3c
minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()
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11 年之前 |
Diva Canto
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b0140383da
Cleanup old hg sessions (older than 2 days)
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11 年之前 |
Diva Canto
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 年之前 |
Diva Canto
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ca3ce6da73
HG: avoid call on localhost between sim and UAS for standalone.
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11 年之前 |
Diva Canto
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4778d67005
Finally moved HG agent transfers to use agent fatpacks.
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11 年之前 |
Melanie
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4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
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11 年之前 |
Justin Clark-Casey (justincc)
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d9c049fd9f
Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()
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11 年之前 |