Huaiyu (Kitty) Liu
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a08bf6a12c
Updated SOP.GetTerseUpdateProperties(), remove Scale and add PA_Acceleration
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13 years ago |
Dan Lake
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191ef5daf1
Merge branch 'dev' into dsg
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13 years ago |
Dan Lake
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d0dd597351
Initialized localID for new PEPrim in AddPrimShape
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13 years ago |
Dan Lake
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cc7f04ea47
Merge branch 'dev' into dsg
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13 years ago |
Dan Lake
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5171f3adf7
made localID fix to AddPrimShape in PEScene.cs
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13 years ago |
Dan Lake
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90562f0735
Merge branch 'master' into dev
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13 years ago |
Dan Lake
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a311ba0483
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Dan Lake
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30a9cee425
Merge branch 'master' into dev
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13 years ago |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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13 years ago |
Dan Lake
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19678da2ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Careminster Team
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9fc7d65df7
Apply the localID to the Physics actor to prevent null calls later
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13 years ago |
Careminster Team
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51c47677a1
Tidy up a superfluous AddPrimShape override in PhysicsScene
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13 years ago |
Justin Clark-Casey (justincc)
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ee829a71c2
On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
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13 years ago |
Justin Clark-Casey (justincc)
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c50533659a
If we store an undo, wipe anything already present on the redo stack
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13 years ago |
Justin Clark-Casey (justincc)
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ec1ecd3633
stop redo throwing an exception if there is nothing to redo
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13 years ago |
Justin Clark-Casey (justincc)
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25c532f2ec
refator: simplify UndoState.Compare() code
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13 years ago |
Justin Clark-Casey (justincc)
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9dd5a24495
rip out pointless null checks in UndoState where part can never be null
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13 years ago |
Justin Clark-Casey (justincc)
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bc3679b67d
Fix undo when changing just the root prim's position in a linkset.
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13 years ago |
Justin Clark-Casey (justincc)
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0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
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13 years ago |
Justin Clark-Casey (justincc)
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62325829ec
comment out all kinds of debugging guff
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13 years ago |
Justin Clark-Casey (justincc)
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1fdb16f1cd
Fix undo for rotation of the root prim in a linkset on its own.
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13 years ago |
Justin Clark-Casey (justincc)
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b2722e984a
Fix undo of rotation of single prims in a linkset
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13 years ago |
Justin Clark-Casey (justincc)
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97f1edfd95
Fix undo of prim group rotation.
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13 years ago |
Justin Clark-Casey (justincc)
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4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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13 years ago |
Justin Clark-Casey (justincc)
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7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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13 years ago |
Justin Clark-Casey (justincc)
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c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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13 years ago |
Justin Clark-Casey (justincc)
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430a4aeba8
Fix undo for resizing linksets
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13 years ago |
Justin Clark-Casey (justincc)
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86f45f6fe7
remove undo state storage in a few places where it's pointless
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13 years ago |
Justin Clark-Casey (justincc)
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6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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13 years ago |
Justin Clark-Casey (justincc)
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aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
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13 years ago |