Histórico de commits

Autor SHA1 Mensagem Data
  UbitUmarov 8b1a174430 ****DANGER**** try to make LSL_Types.key to work. bin/ScriptEngines contents must be deleted to recompile scripts. Needs more testing on all uses of key type ****DANGER**** 8 anos atrás
  UbitUmarov 5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) 8 anos atrás
  UbitUmarov 67a853a70e add a missing lock() 8 anos atrás
  UbitUmarov 3fef576554 avoid telling a work job to cancel itself 8 anos atrás
  UbitUmarov 6703be2a90 do not enqueue next event processing if script is in SelfDelete state 8 anos atrás
  UbitUmarov 7e8544f26e fix missing clear of queued timer even and state transition flags on scripts reset 9 anos atrás
  UbitUmarov c4c6fcf7ad fix missing proprieties get, etc 9 anos atrás
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 anos atrás
  UbitUmarov 371c9dd2af bad merge? 9 anos atrás
  Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine 9 anos atrás
  Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time" 9 anos atrás
  Melanie Thielker 664ecb1938 Prevent the spammy "many event" message from appearing in normal use. 9 anos atrás
  Oren Hurvitz 59da146e9d When the user stops a script, have it remain stopped 9 anos atrás
  Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time 9 anos atrás
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel 9 anos atrás
  Oren Hurvitz 5679cd0100 Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine 9 anos atrás
  Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 9 anos atrás
  Oren Hurvitz 287096d826 Improved calculation of Script Execution TimeStarted 9 anos atrás
  Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) 9 anos atrás
  Oren Hurvitz 4c6fb9fb64 Log scripts that have processed many events: this is probably an indication of a problem 9 anos atrás
  Justin Clark-Casey (justincc) 3a7d42378f Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.) 10 anos atrás
  Justin Clark-Casey (justincc) 7410924de0 Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures. 10 anos atrás
  Bob Shaffer II b4b13510e8 A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State 10 anos atrás
  Freaky Tech 25901a703a corrected llGetStartParameter according to http://wiki.secondlife.com/wiki/LlGetStartParameter 10 anos atrás
  Freaky Tech b8157174ca corrected llResetScript according to description within LSL wiki 10 anos atrás
  Justin Clark-Casey (justincc) b4e955d1c1 Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState() 10 anos atrás
  Justin Clark-Casey (justincc) 1bed3aff0b On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL. 10 anos atrás
  Justin Clark-Casey (justincc) d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 10 anos atrás
  Justin Clark-Casey (justincc) faaf47a86f Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running. 10 anos atrás
  Justin Clark-Casey (justincc) 8d724e90de For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset. 10 anos atrás