Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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před 13 roky |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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před 13 roky |
Melanie
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474910c9d6
Merge branch 'master' into careminster-presence-refactor
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před 13 roky |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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před 13 roky |
Melanie
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ccd6e5d071
Merge branch 'master' into careminster-presence-refactor
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před 13 roky |
Diva Canto
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c169a62f55
Typo
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před 13 roky |
Melanie
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342dc532ec
Merge branch 'master' into careminster-presence-refactor
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před 14 roky |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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před 14 roky |
Tom Grimshaw
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06fa038875
Return a UUID.Zero if the asset fails to upload
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před 14 roky |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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před 14 roky |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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před 14 roky |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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před 14 roky |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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před 14 roky |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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před 14 roky |
Jeff Ames
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af265e001d
Formatting cleanup.
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před 14 roky |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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před 14 roky |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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před 15 roky |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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před 15 roky |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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před 15 roky |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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před 15 roky |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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před 15 roky |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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před 15 roky |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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před 15 roky |
Justin Clarke Casey
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c11e047410
* Resolve bug where save oar would never complete if any assets were missing
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před 15 roky |
Melanie Thielker
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461e213a39
Plumb the HG asset broker. More naming changes to clarify things. Lots more
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před 15 roky |
Melanie Thielker
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1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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před 15 roky |
Melanie Thielker
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cc2b072f6e
FInish basic asset server functionality on the new asset server
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před 15 roky |
Melanie Thielker
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a1631c496e
The new asset server now actually serves existing assets
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před 15 roky |
Melanie Thielker
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aec069d161
More additions to the nextgen reference UGAIM
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před 15 roky |