提交历史

作者 SHA1 备注 提交日期
  Melanie Thielker 85a9c305a2 Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never 14 年之前
  Melanie Thielker 4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and 14 年之前
  Melanie Thielker 660a560d3b Make drag copy and copy-on-ray handle friends list perms properly 14 年之前
  Justin Clark-Casey (justincc) 52b711af82 stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent isn't present in the presence dictionary 14 年之前
  Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 14 年之前
  Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3 14 年之前
  Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 14 年之前
  Justin Clark-Casey (justincc) 5287c5f7fb rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene 14 年之前
  Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation 14 年之前
  Dan Lake 36bcab5f07 Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene. 14 年之前
  Melanie 22b3217113 Fix link security issue 14 年之前
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object 14 年之前
  Justin Clark-Casey (justincc) 57c293d604 refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule 14 年之前
  Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 14 年之前
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 年之前
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. 14 年之前
  Justin Clark-Casey (justincc) 582375509c refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule 14 年之前
  Justin Clark-Casey (justincc) b9f5cd75bc refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule 14 年之前
  Justin Clark-Casey (justincc) 395f343498 refactor: Move DetachSingleAttachmentToInv to region module 14 年之前
  Justin Clark-Casey (justincc) 60553e62a3 refactor: begin to move attachments code into a region module 14 年之前
  Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated). 14 年之前
  Justin Clark-Casey (justincc) 660ebe52cf Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 15 年之前
  Melanie 1f45e6c649 Merge branch 'master' into presence-refactor 14 年之前
  Jeff Ames af265e001d Formatting cleanup. 14 年之前
  Melanie c033223c63 Merge branch 'master' into presence-refactor 15 年之前
  Revolution 9821c4f566 Revolution is on the roll again! :) 15 年之前
  Melanie baaf660511 Merge branch 'master' into presence-refactor 15 年之前
  Melanie 2953bee1f4 Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region" 15 年之前
  Justin Clark-Casey (justincc) b6bee4999c change position of OnAttach event firing so that this also happens when a user teleports into a region 15 年之前
  Justin Clark-Casey (justincc) 4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 15 年之前