Commit History

Author SHA1 Message Date
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding 11 years ago
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 years ago
  Robert Adams 97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). 11 years ago
  Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems. 11 years ago
  Robert Adams c24c99f4ba BulletSim: fix an occasional crash with flushing log files. 11 years ago
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure 11 years ago
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 years ago
  Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 years ago
  Robert Adams 214bae1479 BulletSim: fix BulletSim crashing if there is no [BulletSim] section 11 years ago
  Robert Adams 45f37e11ad BulletSim: use heightmap terrain when using BulletXNA. 11 years ago
  Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape. 11 years ago
  Robert Adams 59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago
  Robert Adams af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 years ago
  Robert Adams ad438ee59f BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. 11 years ago
  Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 11 years ago
  Robert Adams f6380a3ad3 BulletSim: fix the trimming of colliders so only the top 25 are returned. 11 years ago
  Robert Adams 80f0a978db BulletSim: fix compile error from last commit 11 years ago
  Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 11 years ago
  Robert Adams 3ecfddd791 BulletSim: remove exception that can happen when setting physics parameters from the console. 11 years ago
  Robert Adams 1c3d84fe03 BulletSim: pass up and report the real collision penetration. 11 years ago
  Robert Adams a5e9c665f0 BulletSim: center-of-gravity linkset changes. Not working yet. 11 years ago
  Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset 11 years ago
  Robert Adams 3f6698a595 BulletSim: remove unused MaxTaintsToProcessPerStep parameter 11 years ago
  Robert Adams 4e1ca890c2 BulletSim: fix not moving physical objects below terrain to over terrain. 12 years ago
  Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 years ago
  Robert Adams 98168edc29 BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls. 12 years ago