Robert Adams
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2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 years ago |
Robert Adams
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fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
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11 years ago |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 years ago |
Robert Adams
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8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
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11 years ago |
Robert Adams
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c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
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11 years ago |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 years ago |
Robert Adams
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07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 years ago |
Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
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11 years ago |
Robert Adams
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45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
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11 years ago |
Robert Adams
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4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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11 years ago |
Robert Adams
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59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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11 years ago |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 years ago |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 years ago |
Robert Adams
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1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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af73ea909c
Change passed PhysicsParameter value from float to the more general string value
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11 years ago |
Robert Adams
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ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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11 years ago |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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11 years ago |
Robert Adams
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f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
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11 years ago |
Robert Adams
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80f0a978db
BulletSim: fix compile error from last commit
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11 years ago |
Robert Adams
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ddef8f16e5
BulletSim: first attempt at reporting top colliders
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11 years ago |
Robert Adams
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3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
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11 years ago |
Robert Adams
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1c3d84fe03
BulletSim: pass up and report the real collision penetration.
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11 years ago |
Robert Adams
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a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
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11 years ago |
Robert Adams
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471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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11 years ago |
Robert Adams
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3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
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11 years ago |
Robert Adams
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4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
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12 years ago |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 years ago |
Robert Adams
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98168edc29
BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.
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12 years ago |