Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 047ef9c2a5 minor: remove some mono compiler warnings in OdePlugin 11 years ago
  Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 years ago
  Justin Clark-Casey (justincc) 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 13 years ago
  Justin Clark-Casey (justincc) 9846a1e56e Report an error if the required native Windows ODE library can't be found. 13 years ago
  Justin Clark-Casey (justincc) b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit 13 years ago
  Justin Clark-Casey (justincc) 71d221cdc0 Remove the unused CollisionLocker from ODE 13 years ago
  Justin Clark-Casey (justincc) 36df9ae79a refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability 13 years ago
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 13 years ago
  dahlia 5c18ebf424 Allow physics proxy generation for meshes using new asset format. 13 years ago
  dahlia 90b810c27e force mesh proxy for simple box prims with path cut 13 years ago
  Teravus Ovares (Dan Olivares) 46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets. 14 years ago
  Diva Canto 1e7ce6dbce Hunting for the problem in #4777 14 years ago
  Diva Canto 9b410f5e94 Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777. 14 years ago
  Diva Canto f0f684161e Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777 14 years ago
  Melanie 47d5f90629 Remove an error in meshing error reporting. Now doesn't double-bomb 14 years ago
  Melanie ceac35bac1 Log and eat sculpt meshing exceptions caused by bad jp2 data. 14 years ago
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 15 years ago
  Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) 15 years ago
  Teravus Ovares (Dan Olivares) 3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 15 years ago
  Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 15 years ago
  Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default 15 years ago
  Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://[email protected]/var/git/opensim 15 years ago
  Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 15 years ago
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 years ago
  John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 15 years ago
  John Hurliman a069a1ee68 Limit physics time dilation to 1.0 15 years ago
  John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars 15 years ago
  John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 15 years ago
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 years ago
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 years ago