Justin Clark-Casey (justincc)
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32e9c16957
Merge branch 'justincc-master'
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преди 11 години |
Justin Clark-Casey (justincc)
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0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
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преди 11 години |
Melanie
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dd96fef940
Dynamically adjust to the number of visual params sent.
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преди 11 години |
Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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преди 11 години |
Justin Clark-Casey (justincc)
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17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
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преди 11 години |
Justin Clark-Casey (justincc)
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8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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преди 11 години |
Justin Clark-Casey (justincc)
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ca079c378a
Merge branch 'link-sitting'
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преди 11 години |
Justin Clark-Casey (justincc)
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0785210e29
Fix stand positions rather than having the stand jump to the root prim.
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преди 11 години |
Justin Clark-Casey (justincc)
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60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
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преди 11 години |
Justin Clark-Casey (justincc)
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a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
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преди 11 години |
Justin Clark-Casey (justincc)
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9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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преди 11 години |
Justin Clark-Casey (justincc)
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ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
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преди 11 години |
Latif Khalifa
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26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
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преди 11 години |
Justin Clark-Casey (justincc)
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4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
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преди 11 години |
Justin Clark-Casey (justincc)
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3d5a7e9b19
Add OutgoingPacketsResentCount clientstack stat.
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преди 11 години |
Justin Clark-Casey (justincc)
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df76e52310
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
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преди 11 години |
Justin Clark-Casey (justincc)
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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преди 11 години |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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преди 11 години |
Justin Clark-Casey (justincc)
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a0c99a7dcc
minor: remove mono compiler warning from LLClientView
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преди 11 години |
Justin Clark-Casey (justincc)
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1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
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преди 11 години |
Justin Clark-Casey (justincc)
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97bcb59bee
Merge branch 'TeleportWork'
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преди 11 години |
Justin Clark-Casey (justincc)
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b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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преди 11 години |
teravus
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99a4a91488
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
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преди 11 години |
Diva Canto
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c0433d5e4c
Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete
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преди 11 години |
Robert Adams
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e6b6af62dd
Added check for user movement specification before discarding an incoming
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преди 11 години |
Diva Canto
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99a727600b
Minor cosmetic changes.
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преди 11 години |
Diva Canto
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116a449d89
The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)
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преди 11 години |
Diva Canto
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b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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преди 11 години |
Diva Canto
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3919c80505
A couple of small optimizations over the previous commit
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преди 11 години |
Diva Canto
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d5a1779465
Manage AgentUpdates more sanely:
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преди 11 години |