UbitUmarov
|
ffb4cd7867
cosmetics
|
hai 7 meses |
UbitUmarov
|
5d420346cb
search a prim inventory matching both name and asset type, on some LSL and OSSL, other functions
|
%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
|
ff0422cbd7
search a prim inventory matching both name and asset type, on some LSL and OSSL
|
%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
|
55fb69f8e0
a few changes on teleport lookat
|
%!s(int64=3) %!d(string=hai) anos |
UbitUmarov
|
fde3727453
avoid null refs on part inventory, that can happen if only using default animations names for example
|
%!s(int64=4) %!d(string=hai) anos |
UbitUmarov
|
fad6295398
change ossl link sound functions to search for sound both on script host and target prims
|
%!s(int64=6) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
|
dfe5826f9f
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
|
%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
|
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
|
%!s(int64=11) %!d(string=hai) anos |