Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov ffb4cd7867 cosmetics hai 7 meses
  UbitUmarov 5d420346cb search a prim inventory matching both name and asset type, on some LSL and OSSL, other functions %!s(int64=2) %!d(string=hai) anos
  UbitUmarov ff0422cbd7 search a prim inventory matching both name and asset type, on some LSL and OSSL %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 55fb69f8e0 a few changes on teleport lookat %!s(int64=3) %!d(string=hai) anos
  UbitUmarov fde3727453 avoid null refs on part inventory, that can happen if only using default animations names for example %!s(int64=4) %!d(string=hai) anos
  UbitUmarov fad6295398 change ossl link sound functions to search for sound both on script host and target prims %!s(int64=6) %!d(string=hai) anos
  Justin Clark-Casey (justincc) dfe5826f9f Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5c94346bd7 refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll %!s(int64=11) %!d(string=hai) anos