UbitUmarov
|
61085cc25e
add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL.
|
2 years ago |
UbitUmarov
|
63e3fc21ef
fix the name of a funtion on last commit
|
7 years ago |
UbitUmarov
|
cc5d6f6b7b
throttle collision sounds on a SOG.
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 years ago |
UbitUmarov
|
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
|
8 years ago |
UbitUmarov
|
04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
|
8 years ago |
UbitUmarov
|
a492b6f693
remove forgotten line...
|
12 years ago |
UbitUmarov
|
1dca94c72f
don't subscribe collision events for nonphysical parts only because of
|
12 years ago |
Melanie
|
038acc39be
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
|
12 years ago |
Melanie
|
ad1df33006
Further limit the amount of avatar collisions that will actually trigger
|
12 years ago |
Melanie
|
4942314435
Implement playing of the real collision sounds, change scaling for avatar
|
12 years ago |
Melanie
|
64aefe9c28
Disable default collision sounds until they can be uploaded, but enable custom ones
|
12 years ago |
UbitUmarov
|
121433d03a
disable collision sounds for now
|
12 years ago |
Melanie
|
7305d2e0ef
Merge branch 'ubitwork' into avination
|
12 years ago |
UbitUmarov
|
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
|
12 years ago |
UbitUmarov
|
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
|
12 years ago |
UbitUmarov
|
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
|
12 years ago |
UbitUmarov
|
98a2c7bfee
modulate collision sounds intensity with relative collision speed
|
12 years ago |
UbitUmarov
|
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
|
12 years ago |
Melanie
|
24b35b7e93
Merge branch 'ubitwork' into avination
|
12 years ago |
Melanie
|
511fc663a2
Temprorarily disable collision sounds until we have some sound bites
|
12 years ago |
UbitUmarov
|
6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
|
12 years ago |
UbitUmarov
|
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
|
12 years ago |
UbitUmarov
|
038986baff
add avatar colision sounds. Changed test sound UUID
|
12 years ago |
UbitUmarov
|
7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
|
12 years ago |