UbitUmarov
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d9380c9b83
clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2 years ago |
UbitUmarov
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da928d6099
!= UUID.Zero is slow
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2 years ago |
UbitUmarov
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a61b5d5d38
revert some changes to groups V2 that will break external modules, with no special gain
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4 years ago |
UbitUmarov
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d3cb210080
apply similar changes to groups V2
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4 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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10 years ago |
Diva Canto
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69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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11 years ago |
Diva Canto
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9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
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11 years ago |