提交历史

作者 SHA1 备注 提交日期
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 年之前
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 年之前
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" 11 年之前
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" 11 年之前
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both 11 年之前
  Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 年之前
  Melanie 9089757ea2 Revert "Add plumbing for physics properties to get to the physics engine." 11 年之前
  Robert Adams c658fa1c0d Add plumbing for physics properties to get to the physics engine. 11 年之前
  Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 12 年之前
  Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 12 年之前
  Dan Lake a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 13 年之前
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 13 年之前
  Justin Clark-Casey (justincc) 4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 13 年之前
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
  Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 13 年之前
  Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 13 年之前
  Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 13 年之前
  Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 13 年之前
  Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. 13 年之前
  Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private 13 年之前
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 年之前
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 年之前
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 15 年之前
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 15 年之前
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 年之前
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  Teravus Ovares 21d4423030 * Allow passing of material type to physics engine 15 年之前
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: 15 年之前
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 15 年之前