Oren Hurvitz
|
998d7009a6
Eliminated many warnings
|
10 tahun lalu |
Robert Adams
|
65c4cb48ac
BulletSim: make avatar physical shape to be a rectangle rather than
|
10 tahun lalu |
Robert Adams
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 tahun lalu |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
11 tahun lalu |
Robert Adams
|
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
|
11 tahun lalu |
Robert Adams
|
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
|
11 tahun lalu |
Robert Adams
|
ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
|
11 tahun lalu |
Robert Adams
|
2da8e60b6d
BulletSim: code for creating the avatar capsule shape.
|
11 tahun lalu |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 tahun lalu |
Robert Adams
|
890cb6a293
BulletSim: complete BSShape classes.
|
11 tahun lalu |
Robert Adams
|
c22a2ab7d2
BulletSim: partial addition of BSShape class code preparing for
|
11 tahun lalu |
Robert Adams
|
e1ac683154
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
|
11 tahun lalu |
Robert Adams
|
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
|
11 tahun lalu |
Robert Adams
|
abde0d4efb
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
|
11 tahun lalu |
Robert Adams
|
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
|
11 tahun lalu |
Robert Adams
|
f783b9169f
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.
|
11 tahun lalu |
Robert Adams
|
90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
|
11 tahun lalu |
Robert Adams
|
efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
|
11 tahun lalu |
Robert Adams
|
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
|
11 tahun lalu |
Robert Adams
|
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
|
11 tahun lalu |
Robert Adams
|
3646361279
BulletSim: make removing zero width triangles from meshes optional
|
11 tahun lalu |
Robert Adams
|
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
|
11 tahun lalu |
Robert Adams
|
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
|
11 tahun lalu |
Robert Adams
|
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
|
11 tahun lalu |
Robert Adams
|
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
|
11 tahun lalu |
Robert Adams
|
5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
|
12 tahun lalu |
Robert Adams
|
61ff79587b
BulletSim: add debugging messages to know when assets for physical
|
12 tahun lalu |
Robert Adams
|
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
|
12 tahun lalu |
Robert Adams
|
2eba80a8cd
BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
|
12 tahun lalu |
Robert Adams
|
9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
|
12 tahun lalu |