Robert Adams
|
8d66284841
BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.
|
il y a 9 ans |
Robert Adams
|
00b5b915c7
BulletSim: add VEHICLE_ more parameter value limit checking.
|
il y a 9 ans |
Vegaslon
|
738c60459c
BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.
|
il y a 10 ans |
Oren Hurvitz
|
998d7009a6
Eliminated many warnings
|
il y a 10 ans |
Vegaslon
|
3c5b7d7b79
BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
|
il y a 10 ans |
Robert Adams
|
3a7c8d1f32
BulletSim: the minimum vehicle velocity was set too low so moving slow
|
il y a 10 ans |
Robert Adams
|
766a31431e
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
|
il y a 11 ans |
Robert Adams
|
0d189165a8
BulletSim: distribute vehicle physical settings to all members of
|
il y a 11 ans |
Robert Adams
|
75686e0e49
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
|
il y a 11 ans |
Robert Adams
|
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
|
il y a 11 ans |
Robert Adams
|
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
|
il y a 11 ans |
Robert Adams
|
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
|
il y a 11 ans |
Robert Adams
|
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
|
il y a 11 ans |
Robert Adams
|
7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
|
il y a 11 ans |
Robert Adams
|
d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
|
il y a 11 ans |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
|
il y a 11 ans |
Robert Adams
|
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
|
il y a 11 ans |
Robert Adams
|
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
|
il y a 11 ans |
Robert Adams
|
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
|
il y a 11 ans |
Vegaslon
|
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
|
il y a 11 ans |
Robert Adams
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
il y a 11 ans |
Robert Adams
|
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
|
il y a 11 ans |
Robert Adams
|
74539659f6
BulletSim: move new linear deflection code to own routine.
|
il y a 11 ans |
Vegaslon
|
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
|
il y a 11 ans |
Robert Adams
|
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
|
il y a 11 ans |
Vegaslon
|
ac6dcd35fb
Bulletsim: and the rotational friction.
|
il y a 11 ans |
Vegaslon
|
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
|
il y a 11 ans |
Robert Adams
|
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
|
il y a 11 ans |
Robert Adams
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
il y a 11 ans |
Robert Adams
|
bf31896983
BulletSim: simplify parameter specification by reducing the number of
|
il y a 11 ans |