Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 9 years ago
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 9 years ago
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 10 years ago
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 10 years ago
  Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. 10 years ago
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 10 years ago
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 10 years ago
  Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command. 10 years ago
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. 10 years ago
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 years ago
  Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. 10 years ago
  AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 10 years ago
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 years ago
  Oren Hurvitz b3ebec184f In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users) 10 years ago
  Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) 10 years ago
  Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 10 years ago
  Oren Hurvitz f3508649f5 Fixed: during a teleport we always sent the error "The teleport destination could not be found" to the client. This happened on both success and failure. 10 years ago
  Oren Hurvitz abe0f4a088 When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid. 10 years ago
  Oren Hurvitz 6d2893be67 When teleporting using Hypergrid, show more informative error messages in case of error 10 years ago
  Justin Clark-Casey (justincc) ffd0da23fb Merge branch 'justincc-master' 10 years ago
  Justin Clark-Casey (justincc) f49d513089 Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). 10 years ago
  Justin Clark-Casey (justincc) fc35b45e21 If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not. 10 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 years ago
  Justin Clark-Casey (justincc) d6d82dbd3c minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject() 11 years ago
  Diva Canto b0140383da Cleanup old hg sessions (older than 2 days) 11 years ago
  Diva Canto 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
  Diva Canto ca3ce6da73 HG: avoid call on localhost between sim and UAS for standalone. 11 years ago
  Diva Canto 4778d67005 Finally moved HG agent transfers to use agent fatpacks. 11 years ago
  Melanie 4c83b5e719 Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually 11 years ago
  Justin Clark-Casey (justincc) d9c049fd9f Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion() 11 years ago