Historie revizí

Autor SHA1 Zpráva Datum
  Melanie Thielker 85068dae60 Add friendly error messages to both engines. před 16 roky
  Melanie Thielker 698ecec6f7 Remove another interface that is no longer needed před 16 roky
  Melanie Thielker 824283ca3c Remove all the subclassing complexity and script server interfaces from před 16 roky
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. před 17 roky
  Tedd Hansen a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) před 17 roky
  Tedd Hansen 7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is před 17 roky
  lbsa71 efd90b56b7 * Optimized usings před 17 roky
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom před 17 roky
  Jeff Ames 0b4e15bc35 converted hard-coded chat type values to ChatTypeEnum před 17 roky
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. před 17 roky
  lbsa71 67e12b95ea * Optimized usings před 17 roky
  lbsa71 f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However: před 17 roky
  Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing před 17 roky
  Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. před 17 roky
  lbsa71 b134617e07 * Took a stab at #388 před 17 roky
  Sean Dague ffe9c9374a mass update of urls in source code to new website před 17 roky
  MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). před 17 roky
  Tedd Hansen 83d5df3979 in-world run-time error-message no-w con-tains function-name. před 17 roky
  Tedd Hansen ebb0099816 Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information. před 17 roky
  Tedd Hansen fda97aa3c5 Bugfix for last commit, { instead of ( před 17 roky
  Tedd Hansen 25e200c46a Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded. před 17 roky
  Tedd Hansen 0cd6d26adb Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke před 17 roky
  Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). před 17 roky
  Tedd Hansen 53be4774b3 Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. před 17 roky
  Tedd Hansen 07836b890c Lowered priority of script threads. Executing state_entry() event on script rez. před 17 roky
  Tedd Hansen 4beef91d00 GC.GetTotalMemory(true) was blocking. před 17 roky
  Tedd Hansen 0eadb7591e Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash. před 17 roky
  Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. před 17 roky
  Tedd Hansen eeaac68d73 Code comments on recent changes in EventQueueManager před 17 roky
  Tedd Hansen 7770c65a7e Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's). před 17 roky