Justin Clarke Casey
|
7ce8ccb043
* refactor: Move tree code out into a separate module
|
16 years ago |
Melanie Thielker
|
2b8915d679
Make newly created prims be the correct group
|
16 years ago |
Melanie Thielker
|
48c6d052d9
Attachments, attachments, and, did I say attachments?
|
16 years ago |
Justin Clarke Casey
|
3b9400bcea
* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
|
16 years ago |
Teravus Ovares
|
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
|
16 years ago |
Jeff Ames
|
dde21314e7
Update svn properties, formatting cleanup, fix a couple compiler warnings.
|
16 years ago |
Melanie Thielker
|
4041194db9
Refactor: Make the tree creation function take a UUID for the owner
|
16 years ago |
Justin Clarke Casey
|
0ee69707ea
* Refactor: Collapse some multiple remove object paths
|
16 years ago |
Justin Clarke Casey
|
f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
|
16 years ago |
Justin Clarke Casey
|
79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
|
16 years ago |
Adam Frisby
|
87b3137928
* Cleaned up code in Terrain, Tree and Map modules.
|
16 years ago |
Adam Frisby
|
20a9bf08f5
* Rolled back a few changes.
|
16 years ago |
Adam Frisby
|
13526097f2
* Spring cleaning on Region.Environment.
|
16 years ago |
Adam Frisby
|
a1c8aa4050
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
|
16 years ago |
Jeff Ames
|
d51ce47b2d
Update svn properties. Minor formatting cleanup.
|
16 years ago |
Adam Frisby
|
be20f41637
* Cruft removal step #1. Cleaning Modules directory.
|
16 years ago |
Adam Frisby
|
8b0c795a5e
* Previous commit managed to miss some files despite me hitting 'Select all'.
|
16 years ago |