Mic Bowman
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17dab7245f
Merge branch 'master' into bulletsim
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13 年之前 |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 年之前 |
Robert Adams
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 年之前 |
Mic Bowman
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648866b597
Merge branch 'master' into bulletsim
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13 年之前 |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 年之前 |
Robert Adams
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80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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13 年之前 |
Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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13 年之前 |
Justin Clark-Casey (justincc)
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d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
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13 年之前 |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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13 年之前 |
Justin Clark-Casey (justincc)
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b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
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13 年之前 |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 年之前 |
Robert Adams
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21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
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13 年之前 |
Mic Bowman
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23f10f1d22
Merge branch 'master' into bulletsim
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13 年之前 |
Justin Clark-Casey (justincc)
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15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
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13 年之前 |
Justin Clark-Casey (justincc)
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5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
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13 年之前 |
Justin Clark-Casey (justincc)
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ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
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13 年之前 |
Justin Clark-Casey (justincc)
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040ad11e61
refactor: remove common presence set up in attachments tests
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13 年之前 |
Justin Clark-Casey (justincc)
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dc61bf4b1f
comment out verbose test logging from last commit
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13 年之前 |
Justin Clark-Casey (justincc)
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1dba047e4d
add regression test for detaching an attachment to the scene
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13 年之前 |
Justin Clark-Casey (justincc)
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002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
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13 年之前 |
Justin Clark-Casey (justincc)
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fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
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13 年之前 |
Justin Clark-Casey (justincc)
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6c692d2e21
Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach
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13 年之前 |
BlueWall
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04d42860fe
Merge branch 'master' of /home/opensim/src/opensim
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13 年之前 |
Micheil Merlin
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cf42fcd978
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
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13 年之前 |
Justin Clark-Casey (justincc)
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4b4c5e69e5
Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
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13 年之前 |
Justin Clark-Casey (justincc)
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d5dc8133fc
remove pointless IsDeleted check on SP.RezAttachments()
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13 年之前 |
Justin Clark-Casey (justincc)
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6d4432f440
refactor: simplify EntityBase.IsDeleted property
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13 年之前 |
Justin Clark-Casey (justincc)
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21f1b68fdf
extend initial rez regression test to check that attachment is phantom
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13 年之前 |
Justin Clark-Casey (justincc)
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73d913dad2
Make objects attached from the ground phantom
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13 年之前 |
Justin Clark-Casey (justincc)
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9ba4511d3e
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability
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13 年之前 |