Historique des commits

Auteur SHA1 Message Date
  Mic Bowman 17dab7245f Merge branch 'master' into bulletsim il y a 13 ans
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs il y a 13 ans
  Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. il y a 13 ans
  Mic Bowman 648866b597 Merge branch 'master' into bulletsim il y a 13 ans
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape il y a 13 ans
  Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes il y a 13 ans
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart il y a 13 ans
  Justin Clark-Casey (justincc) d4d894c20f Stop avatars returning from neighbouring regions from stalling on the border crossing. il y a 13 ans
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. il y a 13 ans
  Justin Clark-Casey (justincc) b7700428ec refactor: camel case AttachmentPoint method arg as per code standards il y a 13 ans
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values il y a 13 ans
  Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. il y a 13 ans
  Mic Bowman 23f10f1d22 Merge branch 'master' into bulletsim il y a 13 ans
  Justin Clark-Casey (justincc) 15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar il y a 13 ans
  Justin Clark-Casey (justincc) 5f3ffc195f refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code il y a 13 ans
  Justin Clark-Casey (justincc) ae614c1264 refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct il y a 13 ans
  Justin Clark-Casey (justincc) 040ad11e61 refactor: remove common presence set up in attachments tests il y a 13 ans
  Justin Clark-Casey (justincc) dc61bf4b1f comment out verbose test logging from last commit il y a 13 ans
  Justin Clark-Casey (justincc) 1dba047e4d add regression test for detaching an attachment to the scene il y a 13 ans
  Justin Clark-Casey (justincc) 002313bf13 refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv() il y a 13 ans
  Justin Clark-Casey (justincc) fcbed6479a Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying il y a 13 ans
  Justin Clark-Casey (justincc) 6c692d2e21 Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach il y a 13 ans
  BlueWall 04d42860fe Merge branch 'master' of /home/opensim/src/opensim il y a 13 ans
  Micheil Merlin cf42fcd978 llSetPrimitiveParams correct prim hollow for cases where limit should be 70%. il y a 13 ans
  Justin Clark-Casey (justincc) 4b4c5e69e5 Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical. il y a 13 ans
  Justin Clark-Casey (justincc) d5dc8133fc remove pointless IsDeleted check on SP.RezAttachments() il y a 13 ans
  Justin Clark-Casey (justincc) 6d4432f440 refactor: simplify EntityBase.IsDeleted property il y a 13 ans
  Justin Clark-Casey (justincc) 21f1b68fdf extend initial rez regression test to check that attachment is phantom il y a 13 ans
  Justin Clark-Casey (justincc) 73d913dad2 Make objects attached from the ground phantom il y a 13 ans
  Justin Clark-Casey (justincc) 9ba4511d3e add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability il y a 13 ans