Robert Adams
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1b021e0eaa
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 years ago |
Robert Adams
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21a046e622
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
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11 years ago |
Robert Adams
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1a8a6b95e5
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
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11 years ago |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
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11 years ago |
Robert Adams
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b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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11 years ago |
Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 years ago |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 years ago |
Robert Adams
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5f7b2ea81b
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
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11 years ago |
Robert Adams
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acb7b4a09a
BulletSim: only create vehicle prim actor when vehicles are enabled.
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11 years ago |
Robert Adams
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b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 years ago |
Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 years ago |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 years ago |
Robert Adams
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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11 years ago |
Robert Adams
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9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
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11 years ago |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 years ago |
Robert Adams
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07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 years ago |
Robert Adams
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ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
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11 years ago |
Robert Adams
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 years ago |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 years ago |
Robert Adams
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d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 years ago |
Robert Adams
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99f39836a1
BulletSim: moving comments around. No functional change.
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11 years ago |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 years ago |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 years ago |