Diva Canto
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f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
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10 years ago |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 years ago |
Justin Clark-Casey (justincc)
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5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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13 years ago |
Justin Clark-Casey (justincc)
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5700c582ba
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability
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13 years ago |
Justin Clark-Casey (justincc)
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71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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13 years ago |
Diva Canto
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b84f72df0b
Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
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14 years ago |
Diva Canto
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02a15bc787
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.
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14 years ago |
Melanie Thielker
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f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
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14 years ago |
Jeff Ames
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f58a0394ed
Formatting cleanup. Add copyright notices.
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14 years ago |
Diva Canto
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0473454876
Added missing file.
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15 years ago |