UbitUmarov
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f57a48a0fb
fix silly bug
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9 years ago |
UbitUmarov
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5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
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9 years ago |
UbitUmarov
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d281ec5342
some fixes/changes on land send
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9 years ago |
UbitUmarov
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8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
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9 years ago |
UbitUmarov
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7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
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9 years ago |
UbitUmarov
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3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
UbitUmarov
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bd4ec5f26c
restrict terrain PaintBrushes to the requested area
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9 years ago |
UbitUmarov
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195dd054de
make terrain undo non op, it is broken and can't be global but per agent
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9 years ago |
UbitUmarov
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d1b4e0dd6a
fix terrain bake for revert. just good enought fix
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9 years ago |
UbitUmarov
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030c866b34
rename revert map as baked map, bc thats what it is
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9 years ago |
UbitUmarov
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b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
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9 years ago |
UbitUmarov
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244f0c6352
change terrain internal representation to float. ushort work with legal
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9 years ago |
UbitUmarov
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64d05bab0f
terrain stored as ushorts with gzip compression
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9 years ago |
UbitUmarov
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e3d82ad706
delay terrain sending if land queue is 2 busy
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9 years ago |
UbitUmarov
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17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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9 years ago |
UbitUmarov
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4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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9 years ago |
Robert Adams
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81ef7b586e
Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by
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9 years ago |
Dev Random
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f20728fc86
Constrain 'terrain modify' to selected Region
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9 years ago |
Dev Random
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a9dd3028b9
Add 'terrain modify noise' and code cleanup
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9 years ago |
Dev Random
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4bf62e11b6
'terrain modify' command for area-of-effect operations
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9 years ago |
Robert Adams
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bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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9 years ago |
Dev Random
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d3b43a96fb
Add 'terrain feature' command
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10 years ago |
Justin Clark-Casey (justincc)
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a4107cb6c7
In TerrainModule, lock m_perClientPatchUpdates when removing entries.
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10 years ago |
Robert Adams
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b81187db5a
Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
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10 years ago |
Robert Adams
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0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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10 years ago |
Robert Adams
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0300ec45eb
Modifications to debugging printouts. No functional changes.
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10 years ago |
Robert Adams
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22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
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10 years ago |
Robert Adams
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db5a42ffac
varregion: send terrain patches from where the avatar outward if the parameter
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10 years ago |