Commit History

Author SHA1 Message Date
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 10 years ago
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 10 years ago
  Justin Clark-Casey (justincc) b0ff3236be Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference. 10 years ago
  Justin Clark-Casey (justincc) 9dbe99af0f If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time. 10 years ago
  Justin Clark-Casey (justincc) ad91143880 refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse. 10 years ago
  Justin Clark-Casey (justincc) c36bfdc60f Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time. 10 years ago
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. 10 years ago
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 years ago
  Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 10 years ago
  Melanie Thielker 4f7acc4c2c Expect a missing directory, the asset cache is shared. Prevent spew if 10 years ago
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 years ago
  Oren Hurvitz 7a47c15edb - Increased the threadpool timeout to 10 minutes 10 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 years ago
  Justin Clark-Casey (justincc) 0cbe5f8424 Remove redundant methods in FlotsamAssetCache 11 years ago
  Justin Clark-Casey (justincc) ee8ba1ab9a Simplify FlotsamAssetCache.CheckFromMemoryCache() 11 years ago
  Justin Clark-Casey (justincc) 97fbb8ed45 Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed 11 years ago
  Justin Clark-Casey (justincc) 12bfce7b9f elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() 11 years ago
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 years ago
  Justin Clark-Casey (justincc) fdd1c63c3c Make "fcache status" command also display information on disk/mem cache hit rate that is currently only displayed if LogLevel >=1 in [AssetCache] config 11 years ago
  Justin Clark-Casey (justincc) 28f36d8db5 Put fcache commands output to console, not log 11 years ago
  Justin Clark-Casey (justincc) 9fee431cc8 In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. 11 years ago
  Justin Clark-Casey (justincc) b08977ea7d Don't allow exceptions to propogate from FlotsamAssetCache which may occur when deleting expired files or stamping the region status file. 11 years ago
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. 11 years ago
  Diva Canto c88e6fb445 Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset service) 12 years ago
  Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 12 years ago
  Diva Canto 5fb5758103 Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that. 12 years ago
  Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire. 12 years ago
  BlueWall bf56b30024 Adjust namespce of FlotsamCache 12 years ago
  BlueWall 8321ecb7a2 Revert "Move addin information to CoreModulePlugin.addin.xml" 12 years ago