Commit History

Autor SHA1 Mensaxe Data
  Adam Frisby 03dbce1b42 * Mergin, mergin. Keep ooon mergin! %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 1e2e583f8e * Beginning merge of Rex server in branches/afrisby, copying trunk rev2998 to branch. %!s(int64=16) %!d(string=hai) anos
  Sean Dague 411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite %!s(int64=17) %!d(string=hai) anos
  lbsa71 b469990972 * Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseShape values %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 40dc26e28a Did someone say missing files? Thanks Sakai %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 260145a7e6 Dynamic loading of ScriptEngine in ScriptServer %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2. %!s(int64=17) %!d(string=hai) anos
  lbsa71 c0252073d0 * removed another superfluous debug message %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares fd2603bcf4 * ok, last mySQL webloginkey related update tonight. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares dfe01df2fc * almost an oops %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares e1aa83e965 * Added a hashtable based HTTP processor in preparation of the web_login_key %!s(int64=17) %!d(string=hai) anos
  Brian McBee bafdac7874 dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) %!s(int64=17) %!d(string=hai) anos
  Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! %!s(int64=17) %!d(string=hai) anos
  Sean Dague ebba112379 make Stopped a property of the SceneObjectPart instead of in the %!s(int64=17) %!d(string=hai) anos
  lbsa71 b9dcb24175 * Removed unneeded and uneeded debug message %!s(int64=17) %!d(string=hai) anos
  lbsa71 c01dfe4953 * Removed superfluous and erroneous perms check on parts. %!s(int64=17) %!d(string=hai) anos
  lbsa71 3ebd0430d9 * Heavy refactoring of MultipleObjUpdate flow for readability %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares f7437b7b5e * Added the files for work units for the purpose of sending out updates to regions. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares ad411d52a8 * Added more methods to MessageService %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 05fbed403c * Switched over to RegionProfileData from using RegionInfo because RegionInfo was missing the httpURI on the MessageService. %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 0428701da7 Minor prim inventory method refactoring %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved). %!s(int64=17) %!d(string=hai) anos
  lbsa71 97c1b84463 * Added Tribal Media to CONTRIBUTORS.txt %!s(int64=17) %!d(string=hai) anos
  lbsa71 e27ba6cc63 * Deleted outdated shared regions %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 6e8c3ac782 * Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 0678a4d52d * Message Server stuff. %!s(int64=17) %!d(string=hai) anos
  mingchen 1718c39e10 *Added ability to update only necessary data on insertRegion for the grid server. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares bbac579849 * More message server methods %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code %!s(int64=17) %!d(string=hai) anos