Adam Frisby
|
03dbce1b42
* Mergin, mergin. Keep ooon mergin!
|
17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 years ago |
Teravus Ovares
|
27e0287526
* Re-did the mass calculations in ODE for Prim
|
17 years ago |
Teravus Ovares
|
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
|
17 years ago |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 years ago |
Teravus Ovares
|
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
|
17 years ago |
Teravus Ovares
|
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
|
17 years ago |
Teravus Ovares
|
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
|
17 years ago |
Teravus Ovares
|
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
|
17 years ago |
Teravus Ovares
|
e9e72fe907
* Added an internal throttle on ODE physics updates
|
17 years ago |
Teravus Ovares
|
90274434c6
* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
|
17 years ago |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
|
17 years ago |
dan miller
|
ec85a31140
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
|
17 years ago |
dan miller
|
fdb57b28b1
prim cuts in ODE
|
17 years ago |
darok
|
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
|
17 years ago |
darok
|
f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
|
17 years ago |
darok
|
bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
|
17 years ago |
darok
|
4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
|
17 years ago |
Charles Krinke
|
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
|
17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 years ago |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 years ago |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
17 years ago |
dan miller
|
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
|
17 years ago |
dan miller
|
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
|
17 years ago |
MW
|
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
|
17 years ago |
Sean Dague
|
ffe9c9374a
mass update of urls in source code to new website
|
17 years ago |
MW
|
76394f46a5
Part 2 of Darok's BulletX patches.
|
17 years ago |
MW
|
725ef022c6
Part 1 of Darok's BulletX patches.
|
17 years ago |
Sean Dague
|
2a3c79df83
changed to native line ending encoding
|
17 years ago |
MW
|
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
|
17 years ago |