Commit History

Autor SHA1 Mensaxe Data
  Justin Clarke Casey 30eea2618d * Implement packet queue statistics %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 57cfd5e8d1 * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :) %!s(int64=17) %!d(string=hai) anos
  Jeff Ames e16f9a16c7 Moved LaunchSLClient prebuild.xml into main prebuild.xml %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 25e7f74d29 Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README. %!s(int64=17) %!d(string=hai) anos
  Adam Frisby a1625a5410 * Applying mantis 339 patches round 2 -- Thanks daedius %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 49622dfbc5 Update version numbers to 0.5 %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. %!s(int64=17) %!d(string=hai) anos
  lbsa71 ffb6198380 * added missing project reference %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound. %!s(int64=17) %!d(string=hai) anos
  Adam Frisby ba16daff7c * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) %!s(int64=17) %!d(string=hai) anos
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath. %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics %!s(int64=17) %!d(string=hai) anos
  Jeff Ames b8820a75ef Ugly workaround for mono-1.2.6 compile failure in TribalMedia code. %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 552aacaec9 * Add statistics reference to the opensim app and the example app %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey f5340b6470 * Stubbed out beginnings of a user server stress test %!s(int64=17) %!d(string=hai) anos
  Sean Dague 2a27eb883d using embedded resources is a lot easier if you actually %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 196481efc7 * Fix accidental commenting out of OpenSim.Framework.Data %!s(int64=17) %!d(string=hai) anos
  Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer %!s(int64=17) %!d(string=hai) anos
  lbsa71 3af939d993 * vs croaked on strong name key %!s(int64=17) %!d(string=hai) anos
  lbsa71 6d751411b7 * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID %!s(int64=17) %!d(string=hai) anos
  lbsa71 6946050ada * Added ThirdParty node for external library sources that are shipped with the solution. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 27859faf7a Welcome back LSO. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 39880f2b45 Added references for last commit %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server %!s(int64=17) %!d(string=hai) anos