Commit History

Author SHA1 Message Date
  Adam Frisby bec9caee36 * Making a copy of trunk to apply rex patches to. 16 years ago
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching 16 years ago
  Tedd Hansen 46cfc475aa ScriptEngine works again (startup-nully-error gone) 16 years ago
  Tedd Hansen f06a6573bb One more: Async LSL command thread is also shared now. 16 years ago
  Teravus Ovares 9b675a6888 * Converted the last of the events to the private delegate instance method to avoid race conditions. 16 years ago
  Justin Clarke Casey b483faddf2 * Downgrade texture exception to a warning. 16 years ago
  Tedd Hansen 0fc6b2a429 Bugfixes - Scripting works again 16 years ago
  Justin Clarke Casey 3994a96783 * Oops! Add missing interface 16 years ago
  Justin Clarke Casey 30eea2618d * Implement packet queue statistics 16 years ago
  Tedd Hansen e741dcde6a Some misplaced code made scripts never start :) 16 years ago
  Tedd Hansen 0fb4374c1a Better timing of MaintenanceThread's tasks (uses less CPU) 16 years ago
  Teravus Ovares 582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 16 years ago
  Teravus Ovares ddffcb4673 * Moved the EventManager over to delegate instances to prevent race conditions. 16 years ago
  MW b842ab3927 fixed it so that the different types of trees now work (show up in the clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees. 16 years ago
  Tedd Hansen 42bcd76b36 Bugfixes - wasn't counting threads right++ 16 years ago
  Tedd Hansen 879a260498 Minor annoying Exception-bug fixed 16 years ago
  Tedd Hansen a43bb10000 Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. 16 years ago
  Tedd Hansen 3bb0fe098f Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region. 16 years ago
  Tedd Hansen 9f7366210a Now last commit will compile too... The features just keep on coming! 16 years ago
  Tedd Hansen a040008cb9 From this commit and a few hours into the future ScriptEngine will be unstable: 16 years ago
  Teravus Ovares ff12395a3d * Relative large ClientView refactoring of packet Events into .Net recommended format. 16 years ago
  Tedd Hansen f75e418211 Fixes to ScriptEngine thread cleanup on destructor 16 years ago
  Teravus Ovares d4905812bc * Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) 16 years ago
  Jeff Ames 0103c43697 Update svn properties. 16 years ago
  Teravus Ovares 640ad259d4 * A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow. 16 years ago
  Tedd Hansen 89665faeaf ScriptEngine changes in locking. Another step in direction of shared threads. 17 years ago
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 17 years ago
  Jeff Ames 4a621d106c Remove a couple compiler warnings. 17 years ago
  Justin Clarke Casey 0eeb56c61d * Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache 17 years ago
  Justin Clarke Casey b0c5ef0b68 * Eliminate AssetCache.CopyAsset() 17 years ago