Robert Adams
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e7ad6ed3a3
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
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il y a 12 ans |
Robert Adams
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ea36d4a4cf
BulletSim: Add AddObjectForce to BulletSim API.
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il y a 12 ans |
Robert Adams
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e38d26a2dc
BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure
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il y a 12 ans |
Robert Adams
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50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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il y a 12 ans |
Robert Adams
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7d30637d51
BulletSim: refactor all the linkset logic out of the prim class
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il y a 12 ans |
Robert Adams
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5707e171f4
BulletSim: Move constraint tracking from C++ code to C# code
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il y a 12 ans |
Robert Adams
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85c6eb7c50
BulletSim: add all the new functions to BulletSimAPI.
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il y a 12 ans |
Robert Adams
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ca3b6b1f90
BulletSim: more detail logging for vehicle and general physics debugging.
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il y a 12 ans |
Robert Adams
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142de1d02f
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
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il y a 12 ans |
Robert Adams
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b22d040169
BulletSim: add some new runtime setable parameters to match the dll.
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il y a 12 ans |
Robert Adams
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e9de7e7107
Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface.
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il y a 12 ans |
Robert Adams
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21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
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il y a 13 ans |
Robert Adams
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fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
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il y a 13 ans |
Robert Adams
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7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
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il y a 13 ans |
Robert.Adams
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5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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il y a 13 ans |
Robert Adams
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302d72701d
BulletSim initial checkin
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il y a 13 ans |