Robert Adams
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8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
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12 years ago |
Robert Adams
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50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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12 years ago |
Robert Adams
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7d30637d51
BulletSim: refactor all the linkset logic out of the prim class
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12 years ago |
Robert Adams
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d7add2940a
BulletSim: add parameters for setting linkset constraint factors
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12 years ago |
Robert Adams
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bf6529db32
BulletSim: Redo parameter specification so only one place has
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12 years ago |
Robert Adams
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8a574395c7
BulletSim: add Dispose() code to free up resources and close log files.
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12 years ago |
Robert Adams
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b25d874afa
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.
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12 years ago |
Robert Adams
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ca3b6b1f90
BulletSim: more detail logging for vehicle and general physics debugging.
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12 years ago |
Robert Adams
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cda67a68de
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
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12 years ago |
Robert Adams
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c400918c84
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
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12 years ago |
Robert Adams
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f9913b6ef7
BulletSim: Add detailed and voluminous debug logging that is enabled
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12 years ago |
Robert Adams
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e4a6611865
Clean up collision reporting code so they are properly passed to
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12 years ago |
Robert Adams
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872d513daa
BulletSim: make avatar animations update properly.
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12 years ago |
Robert Adams
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2fcdecf090
BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes)
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12 years ago |
Robert Adams
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07388071d4
Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1
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12 years ago |
Robert Adams
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ff54b3c366
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
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12 years ago |
Robert Adams
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3f53b7bc91
BulletSim: Add new configuration parameters to get and set console commands
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12 years ago |
Robert Adams
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142de1d02f
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
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12 years ago |
Robert Adams
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1273f259e4
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
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12 years ago |
Robert Adams
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1a738caeca
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
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12 years ago |
Robert Adams
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de24feb275
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
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12 years ago |
Robert Adams
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b22d040169
BulletSim: add some new runtime setable parameters to match the dll.
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12 years ago |
Robert Adams
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975184b3f9
BulletSim: Update list of TODO tasks
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12 years ago |
Robert Adams
|
efe61b2481
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
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12 years ago |
Robert Adams
|
7783c93802
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
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12 years ago |
Robert Adams
|
cb2727cf6e
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
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12 years ago |
Robert Adams
|
898a16802b
BulletSim: add some new runtime setable parameters to match the dll.
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12 years ago |
Robert Adams
|
eafc3d6c47
BulletSim: Update list of TODO tasks
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12 years ago |
Robert Adams
|
e9de7e7107
Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface.
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12 years ago |
Robert Adams
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 years ago |