UbitUmarov
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acbec23f48
clean appdomain related things
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8 months ago |
UbitUmarov
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d345288efa
reduce potencial useless float casts from list items
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1 year ago |
UbitUmarov
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3dd1dd2f76
reduce potencial useless int casts from list items
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1 year ago |
UbitUmarov
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bf90a8d1c5
reduce potencial useless string casts from list items
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1 year ago |
UbitUmarov
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6ff8ecaae0
appdomains are gone. XEngine does not make much sense without them
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2 years ago |
UbitUmarov
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fa2da18c5f
minor lsl changes like direct call DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 sourcePosition)
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2 years ago |
UbitUmarov
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c816c220af
scripts line per second is no longer used and was wrong
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3 years ago |
UbitUmarov
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cca383b452
more to go, fix lsl funtions for parcels env
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4 years ago |
UbitUmarov
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e2be90caaf
replace lightshare early work
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4 years ago |
UbitUmarov
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8c1c9129aa
mantis8341: fix MOD and LS apis configuration read from ossl file
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6 years ago |
Melanie Thielker
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e58903be6f
Correct casing on isGod and isViewerUIGod
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7 years ago |
UbitUmarov
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effa32cfa4
replace godlevel compares by the new faster bool isViewerUIGod
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7 years ago |
Melanie Thielker
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ad8915f154
Restructure god level and permissions
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8 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
UbitUmarov
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05ba77fd3b
fix parsing of a vector4 and storing on a lsl quaternion needed for lightShare scripts
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8 years ago |
Melanie Thielker
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c53f732163
Change the IScriptApi back to it's original form, removing XEngine
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9 years ago |
Melanie Thielker
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ee7debcca6
Revert "When scripts are sleeping, don't count that as execution time"
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9 years ago |
Oren Hurvitz
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a568f06b7f
When scripts are sleeping, don't count that as execution time
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9 years ago |
Freaky Tech
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061dd3385c
usability fixes for LightShare API
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9 years ago |
Justin Clark-Casey (justincc)
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e9454d4672
Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
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11 years ago |
Oren Hurvitz
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50ea2e0d67
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
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11 years ago |
Justin Clark-Casey (justincc)
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14c72d4a5b
Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
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11 years ago |
Oren Hurvitz
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39e5785c0f
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
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11 years ago |
Justin Clark-Casey (justincc)
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8a22ac3f94
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
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12 years ago |
Justin Clark-Casey (justincc)
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0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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12 years ago |
Justin Clark-Casey (justincc)
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fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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12 years ago |
SignpostMarv
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5d7751da89
refactoring for Vector3 operator & constructor tweaks
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12 years ago |
Justin Clark-Casey (justincc)
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6406d5a5b9
refactor: Eliminate local id parameter from api initialize.
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12 years ago |
Justin Clark-Casey (justincc)
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01b78235db
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
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12 years ago |
Justin Clark-Casey (justincc)
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24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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12 years ago |