Commit History

Author SHA1 Message Date
  UbitUmarov acbec23f48 clean appdomain related things 8 months ago
  UbitUmarov d345288efa reduce potencial useless float casts from list items 1 year ago
  UbitUmarov 3dd1dd2f76 reduce potencial useless int casts from list items 1 year ago
  UbitUmarov bf90a8d1c5 reduce potencial useless string casts from list items 1 year ago
  UbitUmarov 6ff8ecaae0 appdomains are gone. XEngine does not make much sense without them 2 years ago
  UbitUmarov fa2da18c5f minor lsl changes like direct call DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 sourcePosition) 2 years ago
  UbitUmarov c816c220af scripts line per second is no longer used and was wrong 3 years ago
  UbitUmarov cca383b452 more to go, fix lsl funtions for parcels env 4 years ago
  UbitUmarov e2be90caaf replace lightshare early work 4 years ago
  UbitUmarov 8c1c9129aa mantis8341: fix MOD and LS apis configuration read from ossl file 6 years ago
  Melanie Thielker e58903be6f Correct casing on isGod and isViewerUIGod 7 years ago
  UbitUmarov effa32cfa4 replace godlevel compares by the new faster bool isViewerUIGod 7 years ago
  Melanie Thielker ad8915f154 Restructure god level and permissions 8 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 years ago
  UbitUmarov 05ba77fd3b fix parsing of a vector4 and storing on a lsl quaternion needed for lightShare scripts 8 years ago
  Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine 9 years ago
  Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time" 9 years ago
  Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time 9 years ago
  Freaky Tech 061dd3385c usability fixes for LightShare API 9 years ago
  Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 11 years ago
  Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 11 years ago
  Justin Clark-Casey (justincc) 14c72d4a5b Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene" 11 years ago
  Oren Hurvitz 39e5785c0f Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 11 years ago
  Justin Clark-Casey (justincc) 8a22ac3f94 Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs. 12 years ago
  Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) 12 years ago
  Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead. 12 years ago
  SignpostMarv 5d7751da89 refactoring for Vector3 operator & constructor tweaks 12 years ago
  Justin Clark-Casey (justincc) 6406d5a5b9 refactor: Eliminate local id parameter from api initialize. 12 years ago
  Justin Clark-Casey (justincc) 01b78235db Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 12 years ago
  Justin Clark-Casey (justincc) 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 12 years ago