UbitUmarov
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61085cc25e
add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL.
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2 jaren geleden |
UbitUmarov
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63e3fc21ef
fix the name of a funtion on last commit
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7 jaren geleden |
UbitUmarov
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cc5d6f6b7b
throttle collision sounds on a SOG.
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7 jaren geleden |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 jaren geleden |
UbitUmarov
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ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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8 jaren geleden |
UbitUmarov
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04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
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8 jaren geleden |
UbitUmarov
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a492b6f693
remove forgotten line...
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12 jaren geleden |
UbitUmarov
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1dca94c72f
don't subscribe collision events for nonphysical parts only because of
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12 jaren geleden |
Melanie
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038acc39be
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
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12 jaren geleden |
Melanie
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ad1df33006
Further limit the amount of avatar collisions that will actually trigger
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12 jaren geleden |
Melanie
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4942314435
Implement playing of the real collision sounds, change scaling for avatar
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12 jaren geleden |
Melanie
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64aefe9c28
Disable default collision sounds until they can be uploaded, but enable custom ones
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12 jaren geleden |
UbitUmarov
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121433d03a
disable collision sounds for now
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12 jaren geleden |
Melanie
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7305d2e0ef
Merge branch 'ubitwork' into avination
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12 jaren geleden |
UbitUmarov
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2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
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12 jaren geleden |
UbitUmarov
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a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
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12 jaren geleden |
UbitUmarov
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9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
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12 jaren geleden |
UbitUmarov
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98a2c7bfee
modulate collision sounds intensity with relative collision speed
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12 jaren geleden |
UbitUmarov
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0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
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12 jaren geleden |
Melanie
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24b35b7e93
Merge branch 'ubitwork' into avination
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12 jaren geleden |
Melanie
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511fc663a2
Temprorarily disable collision sounds until we have some sound bites
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12 jaren geleden |
UbitUmarov
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6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
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12 jaren geleden |
UbitUmarov
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e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
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12 jaren geleden |
UbitUmarov
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038986baff
add avatar colision sounds. Changed test sound UUID
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12 jaren geleden |
UbitUmarov
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7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
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12 jaren geleden |