Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc il y a 7 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 8 ans
  Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds. il y a 12 ans
  Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile. il y a 12 ans
  Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. il y a 12 ans
  Jeff Ames af265e001d Formatting cleanup. il y a 14 ans
  Justin Clark-Casey (justincc) ad28db3669 add some method doc to IDynamicTextureManager il y a 15 ans
  Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change il y a 15 ans
  Dr Scofield 759636f37e From: Alan Webb <[email protected]> il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  Dr Scofield 3b689e506f From: Alan Webb <[email protected]> il y a 15 ans
  Sean Dague 383f8b3ac6 From: Christopher Yeoh <[email protected]> il y a 15 ans
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring il y a 16 ans