UbitUmarov
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db1c739ef2
preloadsound is suposed to send ownerid, plus save ns on useless dic searchs
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1 year ago |
UbitUmarov
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52bd6a443e
make llLinkPlaySound() closer to spec
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1 year ago |
UbitUmarov
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61085cc25e
add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL.
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2 years ago |
UbitUmarov
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846d2df245
replace util.clip by utils.clamp (from libomv), and a few more cosmetics
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2 years ago |
UbitUmarov
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357f20eb14
== UUID.Zero is slow
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2 years ago |
UbitUmarov
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75dac827fa
mantis 8896: triggersound does not stop loopsound
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3 years ago |
UbitUmarov
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f87219975d
bug fix: avoid null ref on trigger soundi if source is a avatar
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6 years ago |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 years ago |
UbitUmarov
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63418349e5
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger
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6 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
UbitUmarov
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71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
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8 years ago |
UbitUmarov
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8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
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8 years ago |
UbitUmarov
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17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
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10 years ago |
UbitUmarov
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f32bd24a2c
dont mess with sound gain on stop
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10 years ago |
UbitUmarov
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c3b5a6c2ab
change how sounds work. May be bad.. needs testing
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10 years ago |
Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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11 years ago |
Justin Clark-Casey (justincc)
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6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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12 years ago |
Justin Clark-Casey (justincc)
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acc1810af2
minor: remove some mono compiler warnings
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12 years ago |
SignpostMarv
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a09cba6da3
refactoring to use assembly:classname style of configuration
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12 years ago |
SignpostMarv
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a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
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12 years ago |
SignpostMarv
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ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
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12 years ago |
Justin Clark-Casey (justincc)
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9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
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12 years ago |
Justin Clark-Casey (justincc)
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d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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12 years ago |
Justin Clark-Casey (justincc)
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a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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12 years ago |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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13 years ago |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 years ago |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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13 years ago |
Justin Clark-Casey (justincc)
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41105948bd
remove some mono compiler warnings
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14 years ago |
Melanie
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43c270b536
Fix gesture and viewer preview sounds not playing
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14 years ago |