Commit History

Author SHA1 Message Date
  UbitUmarov db1c739ef2 preloadsound is suposed to send ownerid, plus save ns on useless dic searchs 1 year ago
  UbitUmarov 52bd6a443e make llLinkPlaySound() closer to spec 1 year ago
  UbitUmarov 61085cc25e add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL. 2 years ago
  UbitUmarov 846d2df245 replace util.clip by utils.clamp (from libomv), and a few more cosmetics 2 years ago
  UbitUmarov 357f20eb14 == UUID.Zero is slow 2 years ago
  UbitUmarov 75dac827fa mantis 8896: triggersound does not stop loopsound 3 years ago
  UbitUmarov f87219975d bug fix: avoid null ref on trigger soundi if source is a avatar 6 years ago
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 6 years ago
  UbitUmarov 63418349e5 mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger 6 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 years ago
  UbitUmarov 71404be21d let llPlaySound() in HUDs send sound to owner without parcel restriction 8 years ago
  UbitUmarov 8cb3787de8 mantis 7942: allow llTriggerSound on HUDs to send sounds to all. 8 years ago
  UbitUmarov 17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 10 years ago
  UbitUmarov f32bd24a2c dont mess with sound gain on stop 10 years ago
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 10 years ago
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). 11 years ago
  Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region. 12 years ago
  Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 12 years ago
  SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 12 years ago
  SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 12 years ago
  SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 12 years ago
  Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain 12 years ago
  Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain. 12 years ago
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. 12 years ago
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes 13 years ago
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 13 years ago
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 13 years ago
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 13 years ago
  Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 14 years ago
  Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 14 years ago