UbitUmarov
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3b06891252
dont break asset cache folders spread more than needed
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4 years ago |
UbitUmarov
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3708f504a6
fix a info message
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5 years ago |
Melanie Thielker
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a5151bb337
Refactor asset handling as per Ubit's suggestion
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7 years ago |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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8 years ago |
Justin Clark-Casey (justincc)
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ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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10 years ago |
Oren Hurvitz
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99ac770abb
Close streams immediately when we finish using them
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10 years ago |
Robert Adams
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813f0da00b
Add J2K decoder routine that converts directly to an image.
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11 years ago |
Diva Canto
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b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
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11 years ago |
Diva Canto
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608444c9f7
Another 21 modules' directives moved out of .addin.xml
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12 years ago |
Melanie
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0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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12 years ago |
Diva Canto
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c60e1a1ae6
J2KDecoderModule: move the code out of PostInitialise()
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12 years ago |
Diva Canto
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791c4d5b9f
One more module converted: J2KDecoderModule.
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12 years ago |
Justin Clark-Casey (justincc)
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b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
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13 years ago |
Justin Clark-Casey (justincc)
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5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
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13 years ago |
Justin Clark-Casey (justincc)
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3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
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13 years ago |
Justin Clark-Casey (justincc)
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014a86c26b
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
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13 years ago |
Melanie
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2362da2ad0
Add config option for switching between CSJ2K and BuggyJPEG.
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14 years ago |
John Hurliman
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fa38cf3ee8
* Added code to support either CSJ2K or OpenJPEG texture decoding. Currently hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
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14 years ago |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 years ago |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 years ago |
Justin Clark-Casey (justincc)
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7f5d0a6735
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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15 years ago |
Justin Clark-Casey (justincc)
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a7af92d5d0
minor: remove some mono compiler warnings
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15 years ago |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 years ago |
John Hurliman
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |
John Hurliman
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6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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15 years ago |
John Hurliman
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f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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15 years ago |
Melanie
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f908e32f62
Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
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15 years ago |
John Hurliman
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22cc31135e
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
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15 years ago |