Historique des commits

Auteur SHA1 Message Date
  UbitUmarov cd4c009e64 a few changes to materials il y a 11 mois
  UbitUmarov 602569e5f7 try to match viewer protocol changes on test feature il y a 11 mois
  UbitUmarov bbe6075aa0 add lsl constant PRIM_SCULPT_FLAG_ANIMESH and change a few things about it il y a 1 an
  UbitUmarov 0faf418f0c a few more changes on test feature il y a 1 an
  UbitUmarov 5740d99286 add test feature bin (de)serializer il y a 1 an
  UbitUmarov 707d223ec3 cosmetics il y a 1 an
  UbitUmarov 52359ecfc7 more cosmetics il y a 1 an
  UbitUmarov 833cd468ff cosmetics il y a 1 an
  UbitUmarov 91435dff8b oooops missed one pointer ++ il y a 2 ans
  UbitUmarov a8baeae468 a few more useless changes il y a 2 ans
  UbitUmarov bc7321bdbf somethings we may need, or not il y a 2 ans
  UbitUmarov a0e039e876 useless ms xml things il y a 2 ans
  UbitUmarov 249f0fc4c2 mantis 7896 and 7910: fix lsl setting of flexi and impact on prim type il y a 3 ans
  UbitUmarov 6c49f16132 minor changes il y a 4 ans
  UbitUmarov 15dd033490 primbasicshape: convert eventual MeshEP to SculpEP il y a 5 ans
  UbitUmarov 0cf5876c45 update pbs il y a 5 ans
  UbitUmarov cebe40f5cd ooops il y a 6 ans
  UbitUmarov f6d4fadb0a a few more changes to pbs il y a 6 ans
  UbitUmarov 87a723cbc8 code aesthetics and simplification il y a 6 ans
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 il y a 6 ans
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec il y a 6 ans
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one il y a 6 ans
  UbitUmarov 89a690c11f a few more xml things il y a 6 ans
  UbitUmarov 3fb61f4470 mantis 8258: change Mesh basic shape pathScaleY in case of Torus il y a 7 ans
  UbitUmarov 2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin il y a 7 ans
  UbitUmarov 05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. il y a 7 ans
  UbitUmarov ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case il y a 7 ans
  UbitUmarov 7c5376f224 move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs il y a 7 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 8 ans
  Melanie 75c68fa29e Merge branch 'master' into careminster il y a 11 ans