Justin Clark-Casey (justincc)
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9b229efdc5
Remove unused SceneManager.TryGetAvatarsScene()
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13 ani în urmă |
Justin Clark-Casey (justincc)
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81daedcfe3
Implement XMLRPCAdmin command admin_teleport_agent.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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1e88bf78f1
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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13 ani în urmă |
Dan Lake
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b36ff0fd24
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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c06cd3b2b9
Allow an avatar to be explicitly named to the "debug packet" command
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13 ani în urmă |
Justin Clark-Casey (justincc)
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31ac7571f4
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
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13 ani în urmă |
Mic Bowman
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384cb79a1a
Merge branch 'master' into bulletsim
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13 ani în urmă |
Robert Adams
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fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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76f46b2545
Do proper locking of m_localScenes list in SceneManager
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13 ani în urmă |
Justin Clark-Casey (justincc)
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ab875b32c1
Make console backup command do a forced backup rather than non-forced
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14 ani în urmă |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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14 ani în urmă |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 ani în urmă |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 ani în urmă |
Justin Clark-Casey (justincc)
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1c68ad2bba
remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
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14 ani în urmă |
Diva Canto
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f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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15 ani în urmă |
Justin Clark-Casey (justincc)
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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15 ani în urmă |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 ani în urmă |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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15 ani în urmă |
Melanie
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67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
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15 ani în urmă |
John Hurliman
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f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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15 ani în urmă |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 ani în urmă |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 ani în urmă |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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15 ani în urmă |
MW
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04a6c735d6
Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded.
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15 ani în urmă |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 ani în urmă |
Justin Clarke Casey
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93837807ff
* refactor: remove AssetCache field hanging off Scene
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16 ani în urmă |
Justin Clarke Casey
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d307109e1a
* refactor: move alert commands from Scene to DialogModule
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16 ani în urmă |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 ani în urmă |