Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 6d47c394b2 Move object delete commands into a commands region module, in preparation for adding similar show commands. 13 years ago
  Justin Clark-Casey (justincc) e98e580900 rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 13 years ago
  Justin Clark-Casey (justincc) 2135b89c07 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section. 13 years ago
  Justin Clark-Casey (justincc) 67a2d6d855 Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 years ago
  Justin Clark-Casey (justincc) 52b8518fc2 Do some clean up Scene.cs log messages. 13 years ago
  Justin Clark-Casey (justincc) c3d16955a7 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 13 years ago
  Justin Clark-Casey (justincc) 7e415e3f85 Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). 13 years ago
  Justin Clark-Casey (justincc) 5268334c61 On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. 13 years ago
  Justin Clark-Casey (justincc) 6ba4cbc259 Simplify Scene.AddNewClient() 13 years ago
  Justin Clark-Casey (justincc) 81daedcfe3 Implement XMLRPCAdmin command admin_teleport_agent. 13 years ago
  Justin Clark-Casey (justincc) c693bd51a0 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition() 13 years ago
  Justin Clark-Casey (justincc) e31d7fe424 minor: remove some mono compiler warnings 13 years ago
  Justin Clark-Casey (justincc) 1e69845869 Make tracked per scene thread names conform to the majorirty format. 13 years ago
  Justin Clark-Casey (justincc) 310c2403b0 remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 13 years ago
  Dan Lake 10aee2f0ec Fix line endings 13 years ago
  Dan Lake 0ed6149463 Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods. 13 years ago
  Justin Clark-Casey (justincc) b720454950 Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting 13 years ago
  Dan Lake b36ff0fd24 Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 13 years ago
  Justin Clark-Casey (justincc) d5dfbc3844 Add new EventQueueTests with basic test to check that adding a client registers an http poll 13 years ago
  Justin Clark-Casey (justincc) af564291f2 improve method doc on Scene.OtherRegionUp() 13 years ago
  Justin Clark-Casey (justincc) 250eed5141 move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 13 years ago
  Justin Clark-Casey (justincc) a2c9b3d83d fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params 13 years ago
  Justin Clark-Casey (justincc) 50c340ef35 factor common code out into SOP.RemoveFromPhysics() 13 years ago
  Justin Clark-Casey (justincc) ea5d1d0ff0 Get OdeScene to use passed in time step rather than hard-coded 0.089 13 years ago
  Justin Clark-Casey (justincc) 299cc2d12d Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime) 13 years ago
  Justin Clark-Casey (justincc) 0506ccb51a Expose minimum frame time and update periods for experimentation. 13 years ago
  Justin Clark-Casey (justincc) 4bce90d0ab refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods 13 years ago
  Justin Clark-Casey (justincc) 4d93ab06c9 refactor: chain the two scene constructors together to eliminate more copypasta 13 years ago
  Justin Clark-Casey (justincc) e2c807a0d0 Tie reported FPS correction factor into the minimum frame time rather than setting separately. 13 years ago
  Justin Clark-Casey (justincc) 21e3f8e53a refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene 13 years ago