Commit History

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) d6cf029860 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年之前
  Justin Clark-Casey (justincc) 94f49e859b Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 13 年之前
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 年之前
  Melanie b385d4aa03 Implement taking of coalesced objects. 14 年之前
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 14 年之前
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 年之前
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 14 年之前
  Diva Canto 42f978a478 * HGScene is no more. 15 年之前
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 年之前
  Jeff Ames ee205e7e81 Formatting cleanup. 15 年之前
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 15 年之前
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  lbsa71 801da4346a * optimized usings. 16 年之前
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 年之前