Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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16 years ago |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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16 years ago |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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16 years ago |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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16 years ago |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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16 years ago |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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16 years ago |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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16 years ago |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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16 years ago |
Jeff Ames
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0103c43697
Update svn properties.
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16 years ago |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 years ago |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 years ago |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 years ago |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 years ago |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 years ago |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 years ago |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 years ago |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 years ago |
Tedd Hansen
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684059afdf
div+
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17 years ago |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 years ago |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 years ago |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 years ago |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 years ago |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 years ago |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 years ago |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 years ago |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 years ago |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 years ago |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 years ago |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 years ago |