Justin Clark-Casey (justincc)
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76bd3de2fd
Add checks monitoring framework to provide alerts if certain conditions do not hold.
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11 years ago |
Diva Canto
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05012bb0df
Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async
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11 years ago |
Diva Canto
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5b4b349776
Fix the failing TestSendImage. J2K decoding is async.
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11 years ago |
Diva Canto
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09cb2a37dd
More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false
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11 years ago |
Diva Canto
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dcfeb95e98
HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.
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11 years ago |
Diva Canto
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b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
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11 years ago |
Diva Canto
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847c01f406
Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.
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11 years ago |
Diva Canto
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fdfc951744
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Diva Canto
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5198df3aa0
Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.
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11 years ago |
Justin Clark-Casey (justincc)
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4ff3757f86
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Justin Clark-Casey (justincc)
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54b1071556
Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.
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11 years ago |
Robert Adams
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5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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11 years ago |
Robert Adams
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87ee0c395e
Fix problem with modInvoke defined integer constants being build into
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11 years ago |
Diva Canto
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07e4958b19
Turn off edit beams when object is derezed while being edited. (mantis #6722)
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11 years ago |
Justin Clark-Casey (justincc)
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d4c506e453
minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value
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11 years ago |
Justin Clark-Casey (justincc)
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c9695a0a59
Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled
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11 years ago |
Justin Clark-Casey (justincc)
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7a5d11f8a7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Justin Clark-Casey (justincc)
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68b98a8003
minor: Add name to debug lludp packet level feedback on console
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11 years ago |
teravus
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7b9a50721d
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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11 years ago |
Justin Clark-Casey (justincc)
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216e785ca9
Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
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11 years ago |
Justin Clark-Casey (justincc)
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0c4c084bed
Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
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11 years ago |
Justin Clark-Casey (justincc)
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932c382737
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
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11 years ago |
Diva Canto
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59b461ac0e
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
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11 years ago |
Justin Clark-Casey (justincc)
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9f05a7ac7b
Include missing reference that probably stops windows build from commit 12995924052a1804f01dceb80803447fccc1d9fe
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11 years ago |
Mic Bowman
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1299592405
Experimental comment to eneralize the handling of Linden caps when the
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11 years ago |
Mic Bowman
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d82126b651
Add the Simian service config to the GridCommon example
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11 years ago |
Mic Bowman
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48ee440983
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Mic Bowman
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64f2dc778a
A pretty major restructuring of the simian method invocations in order to
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11 years ago |