Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 76bd3de2fd Add checks monitoring framework to provide alerts if certain conditions do not hold. 11 years ago
  Diva Canto 05012bb0df Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async 11 years ago
  Diva Canto 5b4b349776 Fix the failing TestSendImage. J2K decoding is async. 11 years ago
  Diva Canto 09cb2a37dd More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false 11 years ago
  Diva Canto dcfeb95e98 HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory. 11 years ago
  Diva Canto b857353fc9 Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 11 years ago
  Diva Canto 847c01f406 Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all. 11 years ago
  Diva Canto fdfc951744 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Diva Canto 5198df3aa0 Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting. 11 years ago
  Justin Clark-Casey (justincc) 4ff3757f86 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Justin Clark-Casey (justincc) 54b1071556 Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting. 11 years ago
  Robert Adams 5bdfd55ace BulletSim: When converting linkset types, don't try to change the list 11 years ago
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams 5bcccfc305 BulletSim: add BSLinkInfo structure to remember link specific information 11 years ago
  Robert Adams 87ee0c395e Fix problem with modInvoke defined integer constants being build into 11 years ago
  Diva Canto 07e4958b19 Turn off edit beams when object is derezed while being edited. (mantis #6722) 11 years ago
  Justin Clark-Casey (justincc) d4c506e453 minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value 11 years ago
  Justin Clark-Casey (justincc) c9695a0a59 Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled 11 years ago
  Justin Clark-Casey (justincc) 7a5d11f8a7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Justin Clark-Casey (justincc) 68b98a8003 minor: Add name to debug lludp packet level feedback on console 11 years ago
  teravus 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 11 years ago
  Justin Clark-Casey (justincc) 216e785ca9 Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config 11 years ago
  Justin Clark-Casey (justincc) 0c4c084bed Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting. 11 years ago
  Justin Clark-Casey (justincc) 932c382737 Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." 11 years ago
  Diva Canto 59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 11 years ago
  Justin Clark-Casey (justincc) 9f05a7ac7b Include missing reference that probably stops windows build from commit 12995924052a1804f01dceb80803447fccc1d9fe 11 years ago
  Mic Bowman 1299592405 Experimental comment to eneralize the handling of Linden caps when the 11 years ago
  Mic Bowman d82126b651 Add the Simian service config to the GridCommon example 11 years ago
  Mic Bowman 48ee440983 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Mic Bowman 64f2dc778a A pretty major restructuring of the simian method invocations in order to 11 years ago