Robert Adams
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4608b44817
BulletSim: add raycast filtering
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7 years ago |
Robert Adams
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f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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7 years ago |
Robert Adams
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6c5cfbafba
BulletSim; Update BulletSim.dll's and so's for raycast.
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7 years ago |
Robert Adams
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33e773959f
BulletSim: modify taint processing which use locks.
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7 years ago |
Robert Adams
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0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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7 years ago |
UbitUmarov
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22c7450363
fix cache.cs (used on parcels info)
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7 years ago |
Robert Adams
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5c36561424
BulletSim: add clock and change logic for taint processing a little
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7 years ago |
UbitUmarov
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396ab1424c
in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves
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7 years ago |
UbitUmarov
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dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
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7 years ago |
UbitUmarov
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05b8ead8b2
frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive
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7 years ago |
UbitUmarov
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c5802c9460
change a few more parcel eject code paths
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7 years ago |
UbitUmarov
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1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
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7 years ago |
UbitUmarov
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74524cb3be
(un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject.
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7 years ago |
UbitUmarov
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1ca70232a5
mantis 8233: media changes flag object updated in region db
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7 years ago |
UbitUmarov
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539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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7 years ago |
Robert Adams
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1fdd56f987
BulletSim: Update macOS version of BulletSim with the actual Bullet
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7 years ago |
Diva Canto
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2df4c1bb91
Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
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7 years ago |
Diva Canto
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3acdae74db
Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
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7 years ago |
Robert Adams
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c804835801
BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
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7 years ago |
UbitUmarov
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218160494e
fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()
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7 years ago |
Robert Adams
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78c78f69b1
Merge branch 'master' into BulletSim2017
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7 years ago |
UbitUmarov
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bf84e46c59
update libode for MAC, thanks again Gavin Hird
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7 years ago |
Robert Adams
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9e86721d70
BulletSim: remove chatty debug message.
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7 years ago |
Robert Adams
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a754ab0e4f
Refactor archive loading to optionally start script engine after loading.
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7 years ago |
Robert Adams
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36ee8e3941
BUlletSim: return better terrain height in
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7 years ago |
Robert Adams
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8f3c17189c
Merge branch 'master' into BulletSim2017
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7 years ago |
Robert Adams
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76c29cb106
Update BulletSim with corrected collision computations.
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7 years ago |
Diva Canto
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eb837defdf
Revert "Let's try giving Common a default constructor instead of the workaround"
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7 years ago |
Diva Canto
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8b6557e377
Let's try giving Common a default constructor instead of the workaround
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7 years ago |
Diva Canto
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6a0b7a607f
This is the correct work around. Jenkins is confuzzled.
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7 years ago |