Historique des commits

Auteur SHA1 Message Date
  UbitUmarov ce0d426b99 add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics il y a 1 an
  UbitUmarov a0165816de change get terrain height il y a 1 an
  UbitUmarov 667a18161b some cosmetics, like npcs down eat terrain il y a 2 ans
  UbitUmarov a0e039e876 useless ms xml things il y a 2 ans
  UbitUmarov d10f11d310 terrain replace double by float il y a 5 ans
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) il y a 5 ans
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type il y a 5 ans
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 il y a 6 ans
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec il y a 6 ans
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one il y a 6 ans
  UbitUmarov 89a690c11f a few more xml things il y a 6 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 8 ans
  UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing il y a 9 ans
  Jak Daniels 7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. il y a 9 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal il y a 9 ans
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression il y a 9 ans
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will il y a 9 ans
  UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that il y a 9 ans
  UbitUmarov 7661366223 minor change il y a 9 ans
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData il y a 9 ans
  Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. il y a 10 ans
  Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather il y a 10 ans
  Robert Adams 1b41ec0a85 Fix raw32 terrain heightmap reader so it estimates terrain size from il y a 10 ans
  Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel. il y a 10 ans
  Robert Adams 109136c074 varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. il y a 11 ans
  Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. il y a 11 ans
  Robert Adams ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack. il y a 11 ans
  Robert Adams 39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain il y a 11 ans